Polycount

Polycount Polycount is the best community on the internet for professional, hobbyist or student 3D videogame ar
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Founder: Andrew Risch
News, Design, Events, and Community: Eric Chadwick
Technology: Seth Thomas
Editor: Sean VanGorder

RT : To illustrate the variety of characters in Dota, I figured I'd do a shot with EVERY SINGLE HERO. It was tedious but...
08/07/2019

RT : To illustrate the variety of characters in Dota, I figured I'd do a shot with EVERY SINGLE HERO. It was tedious but I pulled it off! And here's an updated 4K version with every hero as of today (as well as the winning lineup being in the crowd too!) 4K: https://t.co/t03yr9UgHn https://t.co/0PFsbT613K

RT : Made my own potion flask shader using Amplify Shader Editor in  . It reacts to X/Z movements (could be improved wit...
08/07/2019

RT : Made my own potion flask shader using Amplify Shader Editor in . It reacts to X/Z movements (could be improved with rotations reaction as well), fully visually customisable. Inspired by shader! https://t.co/04YAbkOYBc

RT : Take 2, with some wave acceleration when getting closer to the center, and added a extra foam on the hole to get a ...
08/07/2019

RT : Take 2, with some wave acceleration when getting closer to the center, and added a extra foam on the hole to get a better result. The foam is noisier but I prefer the natural progressive acceleration. Any thoughts ? https://t.co/ZETZqRjPnh https://t.co/s7U8vFoF0I

RT : A procedural animated creature, raymarched SDF as usual in . It's a first basic attempt to some character animation...
08/07/2019

RT : A procedural animated creature, raymarched SDF as usual in . It's a first basic attempt to some character animation. Live-Stream with the Making-of and QA soon! In the meanwhile, source code: https://t.co/7WlBiNMrau https://t.co/inGjzLugHv

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