05/09/2024
π Today let's explore Physical, Visual & Auditory Accessibility!
πΉοΈ "Physical accessibility: Edtech developers should design platforms and materials so students with physical disabilities can navigate them. For example, some students may need to use alternative input devices. These devices allow individuals with mobility impairments to access or control computers or mobile devices without relying on traditional keyboards and mice. Examples can include sip-and-puff switches, eye-gaze tracking systems, and specialized keyboards.
ποΈ Visual accessibility: Edtech tools and materials should accommodate students with visual impairments. Examples include compatibility with screen magnification software and screen reader software, high contrast settings that enhance visibility, or descriptions of visual elements within educational materials.
πAuditory accessibility: Several features can make educational tools accessible to students with hearing impairments. Examples include captions, American Sign Language or transcripts for audio or video content, visual aids such as slides, diagrams, or visual illustrations, which can supplement spoken information and enhance understanding, and speech-to-text software. Classroom amplification systems can help students better understand spoken classroom instruction." (National Ed Tech Plan, p. 65)
π§ Have a listen to an episode of the DL Team podcast "Divergent by Design" as they explore Assistive Technology through a Universal Design for Learning (UDL) lens: https://buff.ly/4ag8slI
P.S. Did you know that many of our GWAEA online resources have built-in accessibility features?! Be sure to check them out!