IESF - International Esports Federation

IESF - International Esports Federation Official account of the International Esports Federation - the unifying body for World Esports.

International Esports Federation (IESF) is a global organisation based in South Korea that attempts to promote esports as true sports beyond barriers.

Five tournaments. ๐Ÿ†Five championships. ๐Ÿฅ‡One nation defining an era. ๐Ÿ‡ฐ๐Ÿ‡ทFrom 2013 to 2018, Korea dominated the League of L...
13/05/2026

Five tournaments. ๐Ÿ†
Five championships. ๐Ÿฅ‡
One nation defining an era. ๐Ÿ‡ฐ๐Ÿ‡ท

From 2013 to 2018, Korea dominated the League of Legends stage at the IESF World Esports Championship, turning consistency into legacy and victory into tradition.

When the pressure was highest, Korea delivered. Again and again.

This wasnโ€™t just a winning streak.
It was the standard.

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54 nations. 17 years of competition. The World of Esports.From first medals to historic victories.The Medal Club is one ...
11/05/2026

54 nations. 17 years of competition. The World of Esports.

From first medals to historic victories.

The Medal Club is one for the books.

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Not just one run.Not just one moment.These nations have shown consistency across the IESF stage, earning their place in ...
05/05/2026

Not just one run.
Not just one moment.

These nations have shown consistency across the IESF stage, earning their place in The Medal Club ๐Ÿ†

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Years of competition.Moments of victory.A legacy that lasts.Only 9 nations have reached 6+ medals at the IESF World Espo...
29/04/2026

Years of competition.
Moments of victory.
A legacy that lasts.

Only 9 nations have reached 6+ medals at the IESF World Esports Championship.

This is The Medal Club ๐Ÿฅ‡๐Ÿฅˆ๐Ÿฅ‰

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๐“๐ซ๐š๐ง๐ฌ๐ฉ๐š๐ซ๐ž๐ง๐œ๐ฒ. ๐‹๐ž๐š๐๐ž๐ซ๐ฌ๐ก๐ข๐ฉ. ๐ƒ๐ž๐ฆ๐จ๐ง๐ฌ๐ญ๐ซ๐š๐ญ๐ข๐ง๐  ๐ฏ๐š๐ฅ๐ฎ๐ž.These are the priorities shaping the future of the World of esports.In the...
16/04/2026

๐“๐ซ๐š๐ง๐ฌ๐ฉ๐š๐ซ๐ž๐ง๐œ๐ฒ. ๐‹๐ž๐š๐๐ž๐ซ๐ฌ๐ก๐ข๐ฉ. ๐ƒ๐ž๐ฆ๐จ๐ง๐ฌ๐ญ๐ซ๐š๐ญ๐ข๐ง๐  ๐ฏ๐š๐ฅ๐ฎ๐ž.

These are the priorities shaping the future of the World of esports.

In the latest blog from our Board Member Series, we introduce Alex Young Man Kim, Global Vice President of the International Esports Federation and President of the Korea e-Sports Association.

With more than two decades of experience in the esports ecosystem, Alex brings a strong focus on strengthening governance through transparency, establishing global standards through leadership, and reinforcing the value of esports through data and research.

His perspective reflects the growing responsibility of IESF as an international federation, not only to support its members, but to help define the direction of the esports ecosystem at an international level.

From athlete protection frameworks to sustainable governance models, his work contributes to building a more structured, trusted, and unified ๐–๐จ๐ซ๐ฅ๐ ๐จ๐Ÿ ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ.

Read his full blog.
๐Ÿ”— https://iesf.org/news/bm-series-alex

๐ƒ๐ข๐ฉ๐ฅ๐จ๐ฆ๐š๐œ๐ฒ ๐ข๐ฌ ๐œ๐ก๐š๐ง๐ ๐ข๐ง๐ .And esports might be part of that shift.At World Esports Summit 2025, in this session, the discuss...
03/04/2026

๐ƒ๐ข๐ฉ๐ฅ๐จ๐ฆ๐š๐œ๐ฒ ๐ข๐ฌ ๐œ๐ก๐š๐ง๐ ๐ข๐ง๐ .
And esports might be part of that shift.

At World Esports Summit 2025, in this session, the discussion explored a simple but powerful question:
๐‚๐š๐ง ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐›๐ž๐œ๐จ๐ฆ๐ž ๐š ๐ง๐ž๐ฐ ๐ฅ๐š๐ง๐ ๐ฎ๐š๐ ๐ž ๐จ๐Ÿ ๐๐ข๐ฉ๐ฅ๐จ๐ฆ๐š๐œ๐ฒ?

For younger generations, connection no longer happens through traditional channels.
It happens through ๐ฉ๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ๐ฌ, ๐ ๐š๐ฆ๐ž๐ฌ, ๐š๐ง๐ ๐ฌ๐ก๐š๐ซ๐ž๐ ๐๐ข๐ ๐ข๐ญ๐š๐ฅ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž๐ฌ.

Esports has already created global communities where millions interact in real time, beyond borders, cultures, and languages.

Thatโ€™s what makes it interesting from a diplomatic perspective.

Not just as entertainment, but as a form of soft power, a way to connect nations through participation, culture, and shared experiences.

From Korea to Serbia to Jordan, examples are already emerging where esports is being used to:
โ€ข Strengthen international cooperation
โ€ข Engage younger audiences
โ€ข Expand cultural exchange

๐Ÿ‘‰ Not through policy, but through connection.

This doesnโ€™t replace traditional diplomacy. But it introduces something new:
A ๐๐ข๐ ๐ข๐ญ๐š๐ฅ-๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐ฅ๐š๐ฒ๐ž๐ซ ๐จ๐Ÿ ๐ ๐ฅ๐จ๐›๐š๐ฅ ๐œ๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐œ๐š๐ญ๐ข๐จ๐ง.

And that may become increasingly important in the years ahead.

Thank you to the speakers for the insightful discussion: Mostafa Abusamra, Young-sook Nam, Ivan Dimitrijevic, H.E. Nemanja Grbic, and HRH Prince Omar Bin Faisal!

๐ŸŽฅ Watch the full session here: https://youtu.be/w4DmZky0-5s?si=cTwXvucFhW2aZwNA

Esports & Diplomacy๐ŸŽค World Esports Summit 2025 | Busan, South KoreaEsports is increasingly being leveraged as a tool for cultural diplomacy, fostering inter...

๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐จ๐ž๐ฌ๐งโ€™๐ญ ๐ ๐ซ๐จ๐ฐ ๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐œ๐จ๐ง๐ญ๐ซ๐จ๐ฅ.๐ˆ๐ญ ๐ ๐ซ๐จ๐ฐ๐ฌ ๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐œ๐จ๐จ๐ฉ๐ž๐ซ๐š๐ญ๐ข๐จ๐ง.Publishers drive the games and ecosystems.Federations ...
31/03/2026

๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐จ๐ž๐ฌ๐งโ€™๐ญ ๐ ๐ซ๐จ๐ฐ ๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐œ๐จ๐ง๐ญ๐ซ๐จ๐ฅ.
๐ˆ๐ญ ๐ ๐ซ๐จ๐ฐ๐ฌ ๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐œ๐จ๐จ๐ฉ๐ž๐ซ๐š๐ญ๐ข๐จ๐ง.

Publishers drive the games and ecosystems.

Federations connect everything around them, from governments and education to grassroots communities.

And ๐ง๐ž๐ข๐ญ๐ก๐ž๐ซ ๐ฌ๐ข๐๐ž ๐œ๐š๐ง ๐›๐ฎ๐ข๐ฅ๐ ๐ญ๐ก๐ข๐ฌ ๐ข๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐š๐ฅ๐จ๐ง๐ž. Of course, collaboration isnโ€™t always easy.

Different priorities, lack of experience, and cultural gaps still create friction. But thatโ€™s exactly why long-term alignment and communication matter.

And it comes down to this:
๐Ÿ”น ๐๐ฎ๐›๐ฅ๐ข๐ฌ๐ก๐ž๐ซ๐ฌ ๐š๐ง๐ ๐Ÿ๐ž๐๐ž๐ซ๐š๐ญ๐ข๐จ๐ง๐ฌ ๐š๐ซ๐ž๐งโ€™๐ญ ๐œ๐จ๐ฆ๐ฉ๐ž๐ญ๐ข๐ง๐ 
๐Ÿ”น ๐“๐ก๐ž๐ฒโ€™๐ซ๐ž ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐ญ๐ก๐ž ๐ž๐œ๐จ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ ๐ญ๐จ๐ ๐ž๐ญ๐ก๐ž๐ซ

Thanks to the speakers for the insights: Ray K.W. Ng, Elin Yoojung Moen, James Yang, Arantza L., and Jeff Hu.

๐ŸŽฅ Full session: https://youtu.be/hmbB735l7o0?si=mlpHVeQVouKD4HZ_

Partnering for Success: How Publishers and Federations Shape Esports๐ŸŽค World Esports Summit 2025 | Busan, South KoreaEsports publishers play a central role i...

โ€œ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐ข๐ฌ๐งโ€™๐ญ ๐š ๐ซ๐ž๐š๐ฅ ๐ฌ๐ฉ๐จ๐ซ๐ญ.โ€Weโ€™ve all heard it.But after this session at World Esports Summit 2025, that debate feels o...
30/03/2026

โ€œ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐ข๐ฌ๐งโ€™๐ญ ๐š ๐ซ๐ž๐š๐ฅ ๐ฌ๐ฉ๐จ๐ซ๐ญ.โ€
Weโ€™ve all heard it.

But after this session at World Esports Summit 2025, that debate feels outdated.

The real question isnโ€™t whether esports is competing with traditional sports.
๐Ÿ‘‰ Itโ€™s whether traditional sports can afford to ignore it.

Because whatโ€™s happening right now isnโ€™t competition. ๐ˆ๐ญโ€™๐ฌ ๐œ๐จ๐ง๐ฏ๐ž๐ซ๐ ๐ž๐ง๐œ๐ž.

Esports already delivers what defines sport: competition, skill, and global impact. At the same time, itโ€™s doing something many traditional sports struggle with: ๐œ๐จ๐ง๐ง๐ž๐œ๐ญ๐ข๐ง๐  ๐ฐ๐ข๐ญ๐ก ๐ฒ๐จ๐ฎ๐ง๐ ๐ž๐ซ, ๐๐ข๐ ๐ข๐ญ๐š๐ฅ-๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐š๐ฎ๐๐ข๐ž๐ง๐œ๐ž๐ฌ.

This isnโ€™t about replacement. Itโ€™s about evolution.

Traditional sports bring structure and legacy.
Esports brings innovation and new ways to engage.
๐“๐จ๐ ๐ž๐ญ๐ก๐ž๐ซ, ๐ญ๐ก๐ž๐ฒโ€™๐ซ๐ž ๐ซ๐ž๐๐ž๐Ÿ๐ข๐ง๐ข๐ง๐  ๐ฐ๐ก๐š๐ญ ๐ฌ๐ฉ๐จ๐ซ๐ญ ๐ฅ๐จ๐จ๐ค๐ฌ ๐ฅ๐ข๐ค๐ž.

Thank you to the speakers for the insightful discussion: Boban Totovski, Eric Stranne, Gustavo Arellano Jorge, Vlad Marinescu, and Nurassyl Medeu.

๐ŸŽฅ Watch the full session here: https://youtu.be/duUdwrkiuf8?si=0BHqhemZRsFFSZMW

Beyond the Arena: Sports and Esports Converge๐ŸŽค World Esports Summit 2025 | Busan, South KoreaMajor sports organizations, including FIFA, FIBA, FIA, and inte...

๐€๐ˆ ๐ข๐ฌ ๐š๐ฅ๐ซ๐ž๐š๐๐ฒ ๐ข๐ง ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ.๐“๐ก๐ž ๐ซ๐ž๐š๐ฅ ๐ช๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง ๐ข๐ฌ: ๐š๐ซ๐ž ๐ฐ๐ž ๐ซ๐ž๐š๐๐ฒ ๐Ÿ๐จ๐ซ ๐ข๐ญ?At World Esports Summit 2025, the discussion moved be...
26/03/2026

๐€๐ˆ ๐ข๐ฌ ๐š๐ฅ๐ซ๐ž๐š๐๐ฒ ๐ข๐ง ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ.
๐“๐ก๐ž ๐ซ๐ž๐š๐ฅ ๐ช๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง ๐ข๐ฌ: ๐š๐ซ๐ž ๐ฐ๐ž ๐ซ๐ž๐š๐๐ฒ ๐Ÿ๐จ๐ซ ๐ข๐ญ?

At World Esports Summit 2025, the discussion moved beyond whether AI is a threat or an opportunity.

Instead, it focused on something more important: ๐ก๐จ๐ฐ ๐ฐ๐ž ๐๐ž๐Ÿ๐ข๐ง๐ž ๐ข๐ญ๐ฌ ๐ซ๐จ๐ฅ๐ž ๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐ฌ๐ญ๐š๐ง๐๐š๐ซ๐๐ฌ, ๐ ๐จ๐ฏ๐ž๐ซ๐ง๐š๐ง๐œ๐ž, ๐š๐ง๐ ๐ซ๐ž๐ฌ๐ฉ๐จ๐ง๐ฌ๐ข๐›๐ฅ๐ž ๐ข๐ฆ๐ฉ๐ฅ๐ž๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง.

AI is already enhancing esports in multiple ways, from training and coaching to strategy analysis, performance tracking, and fan engagement. As one key idea from the session highlighted, AI is not just a tool, but an โ€œamplifierโ€, strengthening both the opportunities and the risks within the ecosystem.

And those risks are real.

From data security and privacy concerns to competitive fairness, the panel emphasized that without proper frameworks, AI could introduce new forms of imbalance, especially if access to AI tools is not equal across players and teams.

Another critical point was data governance. Esports generates vast amounts of real-time data, making it a powerful asset, but also a potential liability if not properly managed.

The conversation made one thing clear:
๐Ÿ‘‰ Itโ€™s not about adopting AI faster
๐Ÿ‘‰ Itโ€™s about implementing it responsibly

๐๐ž๐œ๐š๐ฎ๐ฌ๐ž ๐ข๐ง ๐ญ๐ก๐ž ๐ž๐ง๐, ๐ข๐ญโ€™๐ฌ ๐ง๐จ๐ญ ๐š๐›๐จ๐ฎ๐ญ ๐ฌ๐ฉ๐ž๐ž๐, ๐ข๐ญโ€™๐ฌ ๐š๐›๐จ๐ฎ๐ญ ๐๐ข๐ซ๐ž๐œ๐ญ๐ข๐จ๐ง.

Thank you to the speakers for the insightful discussion: Flip de Bruyn, Afiq Fadhli Narawi, Seth Jenny, Tsubasa Shinohara, and Ignat Bobrovich.

๐ŸŽฅ Watch the full session here: https://youtu.be/R5bmJZm5HPM?si=jY2h2lLyx_40X79r

AI and Esports: Leap or Threat?๐ŸŽค World Esports Summit 2025 | Busan, South KoreaArtificial intelligence is rapidly transforming esports, from cheat detection...

๐–๐ก๐š๐ญ ๐ข๐ฌ ๐ญ๐ก๐ž ๐๐ข๐Ÿ๐Ÿ๐ž๐ซ๐ž๐ง๐œ๐ž ๐›๐ž๐ญ๐ฐ๐ž๐ž๐ง ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐š๐ง ๐š๐ฅ๐ฅ๐ข๐š๐ง๐œ๐ž ๐š๐ง๐ ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐š๐ง ๐ž๐œ๐จ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ?While forming federations or organizations...
24/03/2026

๐–๐ก๐š๐ญ ๐ข๐ฌ ๐ญ๐ก๐ž ๐๐ข๐Ÿ๐Ÿ๐ž๐ซ๐ž๐ง๐œ๐ž ๐›๐ž๐ญ๐ฐ๐ž๐ž๐ง ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐š๐ง ๐š๐ฅ๐ฅ๐ข๐š๐ง๐œ๐ž ๐š๐ง๐ ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐š๐ง ๐ž๐œ๐จ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ?

While forming federations or organizations may be relatively straightforward, the panel emphasized that creating a sustainable ecosystem is far more complex. It requires real structures, from athlete development pathways and career opportunities to transparent governance and long-term strategies.

A key message stood out:
๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐œ๐š๐ง๐ง๐จ๐ญ ๐ž๐ฑ๐ข๐ฌ๐ญ ๐ฐ๐ข๐ญ๐ก๐จ๐ฎ๐ญ ๐š ๐œ๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ.

Unlike traditional sports, esports is fundamentally community-driven, and its growth depends on the people actively shaping it: athletes, organizers, and local leaders.

The discussion also highlighted the importance of regional competitions, not only for talent development but also for driving economic and social impact through sponsorships, broadcasting, and local engagement.

Ultimately, the session reinforced a simple but powerful idea:
๐Ÿ‘‰ ๐“๐ก๐ž ๐–๐จ๐ซ๐ฅ๐ ๐จ๐Ÿ ๐„๐ฌ๐ฉ๐จ๐ซ๐ฒ๐ฌ ๐ข๐ฌ ๐›๐ฎ๐ข๐ฅ๐ญ ๐Ÿ๐ซ๐จ๐ฆ ๐ญ๐ก๐ž ๐ ๐ซ๐จ๐ฎ๐ง๐ ๐ฎ๐ฉ, ๐ฌ๐ญ๐š๐ซ๐ญ๐ข๐ง๐  ๐ฐ๐ข๐ญ๐ก ๐ฌ๐ญ๐ซ๐จ๐ง๐  ๐ฅ๐จ๐œ๐š๐ฅ ๐Ÿ๐จ๐ฎ๐ง๐๐š๐ญ๐ข๐จ๐ง๐ฌ.

Thank you to the speakers for the valuable insights: Filip Soc, Luka Kulusic, Nikola Stolnik, Cedomir Ilic, Soufiane El Filali

๐ŸŽฅ Watch the full session here: https://youtu.be/9zcfQYFeyhE?si=Gs1HsqnLZWF5Lzko

The Regional Voices in the World of Esports๐ŸŽค World Esports Summit 2025 | Busan, South KoreaRegional organizations play a crucial role in shaping the World o...

๐€๐ง๐ญ๐ข-๐๐จ๐ฉ๐ข๐ง๐  ๐ข๐ง ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ, ๐š๐ง๐ ๐ญ๐ก๐ž ๐ฎ๐ซ๐ ๐ž๐ง๐ญ ๐ง๐ž๐ž๐ ๐ญ๐จ ๐๐ž๐Ÿ๐ข๐ง๐ž ๐ฌ๐ญ๐š๐ง๐๐š๐ซ๐๐ฌ.While awareness around anti-doping is growing, the discu...
19/03/2026

๐€๐ง๐ญ๐ข-๐๐จ๐ฉ๐ข๐ง๐  ๐ข๐ง ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ, ๐š๐ง๐ ๐ญ๐ก๐ž ๐ฎ๐ซ๐ ๐ž๐ง๐ญ ๐ง๐ž๐ž๐ ๐ญ๐จ ๐๐ž๐Ÿ๐ข๐ง๐ž ๐ฌ๐ญ๐š๐ง๐๐š๐ซ๐๐ฌ.

While awareness around anti-doping is growing, the discussion made it clear that esports is still in an early stage when it comes to structured implementation. Information remains fragmented, access to education is inconsistent, and not all stakeholders are fully engaged.

One key takeaway was that esports cannot simply replicate traditional sports systems. Instead, it needs adapted frameworks that reflect its unique structure, particularly its online nature and reliance on publishers.

A notable example shared during the session was Koreaโ€™s approach through KADA, where education is prioritized over testing, especially considering the young age of many esports athletes. This model highlights the importance of building awareness before enforcement.

The panel also emphasized that collaboration is essential, especially with publishers, to enable data sharing, policy alignment, and consistent implementation across competitions.

Ultimately, the conversation showed that esports has reached a turning point:
๐Ÿ‘‰ Itโ€™s no longer about whether anti-doping is needed.
๐Ÿ‘‰ Itโ€™s about how to build a standardized, global system.

Thank you to the speakers for the valuable insights:
ลukasz Klimczyk, Tomรกลก Gรกbriลก, Alejandro Alguacil Segura, Valentin Capelli, Christoffer Johansson, Junghwan Han!

๐ŸŽฅ Watch the full session here: https://youtu.be/ImN_3TXl-p4?si=BKfUrGrsjOR2lXXZ

Anti-Doping in Esports: Defining Standards๐ŸŽค World Esports Summit 2025 | Busan, South KoreaEsports presents unique anti-doping challenges compared with tradi...

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