Warzone Heresy Scotland

Warzone Heresy Scotland Scottish Horus Heresy enthusiasts with a passion for narrative gaming.

++ ARMY FOCUS | “The Carnifex” ++Warzone Heresy Scotland team member Alex attended the recent Warzone Heresy Presents - ...
28/04/2026

++ ARMY FOCUS | “The Carnifex” ++

Warzone Heresy Scotland team member Alex attended the recent Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 event, and in between a spot of EO-ing, found some time to play the Zone Mortalis event. On this occasion he brought his Blackshield army for us to see, and to enjoy some of his first games (!) of Horus Heresy 3rd Edition.

So without further ado, we’ll hand over to Alex to talk you through his weekend at the tables.

- Chris





• THE CARNIFEX

The Carnifex are an excommunicated Blackshield warband, once a proud company of the VII Legion, the Imperial Fists.

They were declared Excommunicate Traitoris in 007.M31 following the Vannic Reach Atrocity, a campaign that should have been a footnote in the Great Betrayal, but instead became an epitaph.

They had once been the 4th Line-Breaker Cohort, specialists in brutal close assault, where the more patient doctrines of their parent Legion gave way to the necessity of brutal close combat. Where other brothers built walls, The Carnifex tore them down.

Their heraldry, twinned axes on a void-blue field, marked them as executioners in all but name, called upon when compliance required more than siegecraft.

They were the Emperor’s final sanction.

On Vanic Reach, for eighty-seven days, the 4th Cohort were perfect in their brutality. On the eighty-eighth, they learned that knowledge does not always lead to power…

Aaaaand that’s as far as I got with my pre-event fluff!

What an event, and some of my very first games of Heresy 3.0 to boot!

Army selection for me was quite a challenge, I had my Emperors Children, my original Blackshield force (The Wraiths of the Lacunae Abyss), and I had a ZM specific army of 40k-ish Executioners that I had built for Badab War gaming.

The Executioners had been a total bits box army (so they ended up very heresy-centric anyway), with a zero spend goal, and I almost inconceivably made that happen!

With Gehenna being a ZM event, and with a pile of scratch-built breachers to use, it would’ve been rude not to use the Executioners army, renamed as above, The Carnifex.

I think that wee bit of fluff convincingly brought the army into the Horus Heresy and is something I’ll expand upon now our event is complete.

With two units of 10 breachers, 10 veteran breachers, and 10 terminators, all I needed now was a few units to make up the points. Assault marines seemed a fluffy and slightly unwise choice given ZM’s movement limitations, so of course that’s what I decided on.

I had really wanted to stay away from dreadnoughts and the new saturnines, one because I like the idea of massed gene-hanced mega men, and two, I didn’t have any painted for that army, and I was pretty light on hobby time leading up to the event due to work commitments.

Luckily my limited unit choices were fluffy, and seemed to be a pretty strong army following my very first Heresy 3.0 game the night before the event with fellow Warzone Heresy member Graham. Out of the two practice games I had a win and a loss apiece, which given my famously ineffective habit of using cool units because they’re thematic, or meme-y units because they’re funny, and not really paying attention to how they’d perform on the tabletop, this was a nice change of pace.

For the four games of the event itself I got another perfect 50/50 win/loss split.

- Game 1
- Opponent: Tom (Blood Angels)
- VPs: 11-1 (Won)

This was a great first game, against the attendee voted Best Army, always a great start to an event when you get to play a recipient of the coveted ‘coolest models’ award.

In true ZM fashion, the opening of a single door changed the outcome of the whole game, with a brutal challenge forcing his terminators to become routed, I smashed my own terminators into his squishy power armoured main force, holding them in place with tight lines of breachers. Left with no where to go the Blood Angels were picked off unit by unit, though if the game had gone on for another turn his still fresh contemptor would’ve wreaked bloody havoc.

A great game, with challenges galore for both players, and a worthy Best Army winner.

- Game 2
- Opponent: Alan (Space Wolves)
- VPs: 19:15 (Won)

Alan’s Space Wolves I think would’ve had me, but the vagaries of ZM saved my bacon in Game 2. WZH events always feature NPCs, special units or characters given to a player for a game, or unique missions for certain players.

In Alan’s case he got a unit of Bilge Denizens, a 10-man unit of crazed mortal cultists. which ended up being the biggest headache for us both. They managed to hold up my tactical support squad in an assault for 3 turns in a choke point that effectively divided the board in two, trapping both of our ‘Praetor and terminator friends’ units away from the main action. Again, my ability to tactically manoeuvre around (or rather, flee from) Alan’s contemptor and Saturnine terminators was the deciding factor.

This was yet another great game against another wonderful opponent and I really enjoyed playing against such a cool example of the Rout.

- Game 3
- Opponent: Lewis (Raven Guard)
- VPs: 17-8 (Loss)

During the game with Lewis and his Raven Guard shenanigans (insert vigorous fist shaking here) we used blip tokens to show the position of unknown units as they made their way around the board, only revealing which unit a blip represented when they were in line of sight of an enemy unit. I proceeded to enact my own shenanigans by using my Investigator, by himself, to pull Lewis’ tooled up white scars allied unit to the opposite corner of the board from the main action.

Even with that, I was out shenanigan-d, with three of my units stumbling across a Raven Guard unit that popped out of nowhere, and effectively ended any gameplan I might have had! From that point on it was a brutal slaughter, the Raven guard slowly chopping through The Carnifex. This was exacerbated by a rabid alien Spinewasp (one of my favorite WZH special NPC units 😂) bursting out of the chest of a Raven guard sergeant, infecting one of my units in turn, and turning the main combat into a confused fight against marine and wasp.

All-in-all it was a great game with a hilarious and kind opponent!

- Game 4
- Opponent: Craig (Loyalist Alpha Legion)
- VPs: 5-4 (Loss)

While this game is a ‘loss’ in the win/loss tables, it was very much a combined effort to destroy the reactors that, we had very carefully been told by the EOs, were very unstable, would have lasting effects on part 2 of the Ghenna series, and were worth enough victory points to secure the win for either side at this critical juncture!

However fellow WZH member Craig and I were in immediate agreement that dousing the whole facility in mega-radiation (making everyone in the table -2 toughness) was a hilariously wonderful goal, and it seems it did to a great majority of the events attendees from the scoring.

Playing on the awesome ‘secret mission’ table in a separate back room, complete with ambient geiger-counter soundtrack and flashing hazard lights, we set about bringing maximum destruction. The first few turns were a flurry of wiffed Meltagun shots and wildly innacurate Lascutters. However we finally got the job done, destroying both fusion reactors, for better or worse, before setting about each other’s armies.

With every model now reduced in toughness it became a very quick affair to wipe out 90% of the remaining models on the table. With some great rolls, and the Alpha Legion’s damnable ‘everything is 2” further away’ rule, Craig managed to out range, out manoeuvre, and out charge me at every turn, leading to a hugely well deserved win for the Loyalists!

That game brought my games for Gehenna Part 1 to a close, and boy was it a great belated introduction the Heresy 3.0.

Four great games, four wonderful opponents, screams, shouts, and laughs galore. I hope you’ve enjoyed my event rundown and I look forward to seeing you across the UK at more Horus Heresy events!

- Alex

Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 ended with a (literal) bang, with our Traitor ...
27/04/2026

Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 ended with a (literal) bang, with our Traitor team securing the final available Victory Points in the event, leading to a narrow win.

The Traitors also established a strong lead in Investigator Points, reflecting canny use of their NPCs to interact with our terrain and mission objectives.

Well done on both counts!

This dual advantage will be reflected in benefits for Traitor players during the upcoming Depths of Gehenna Part 2 event, were both factions will return to the Tethys Platform and the polar seas of Gehenna to solve the mystery of the Dread Sovereign…

- Chris





++ MESSAGE START ++

> AFTER-ACTION RECORD

> TRAITOR ASCENDANCY / LOYALIST WITHDRAWAL

> TETHYS MANUFACTORUM / GEHENNA THEATRE

• Clearance Level: Vermilion–Restricted
• Originator: Investigator Cadre, Tethys Platform
• Attribution: Investigator Thrain (Recovered Extract)
• Data Integrity: Partial – Signal Degradation Present
• Cross-Reference: Elmghast Incident Logs

The final tallies were recorded, the dead accounted for, and the outcome established without ambiguity.

Traitor forces have secured the upper decks of Tethys Manufactorum.

Loyalist elements, their positions compromised and lines fractured, conducted a fighting withdrawal from the platform’s primary habitation tiers and dock spines. Bulkheads were sealed in the wake of their retreat. Transit routes were restricted. Defensive cordons were established by the ascendant force across all major access points. What had been a contested combat zone was rendered, in practical terms, Traitor controlled territory.

Stabilisation phases followed, though not without complication. In the closing stages of the engagement, multiple reactor clusters responsible for power generation across Tethys and its associated systems, sustained critical damage. Output became erratic. Lighting across the platform reduced to intermittent or emergency levels. Environmental controls degraded, with atmospheric regulation failing across several deck strata.

Radiological hazards increased accordingly.

Sections of the platform were rendered unsafe due to sustained gamma exposure. Flooded compartments within the lower decks showed measurable contamination, with irradiated water ingress recorded well above acceptable tolerances. Reports from patrol elements describe the presence of abnormally mutated lifeforms within these regions, consistent with prolonged exposure to unstable reactor output and environmental collapse.

Despite these conditions, power was partially restored to priority systems. Vox networks were re-established in limited capacity. Patrol routes were formalised and enforced by Traitor command elements. To external observation, the engagement had concluded: one force in control, the other driven off or destroyed. This assessment proved incomplete.

The directive to continue combat operations did not originate from orbiting fleet command or Legion authority. It was issued by the attached Investigator cadre, overriding usual protocol.

The role of the Investigators on Tethys had remained poorly defined throughout the campaign. They operated outside conventional command hierarchies, but tasked with the identification and assessment of irregular phenomena associated with the platform and its surrounding environment. Their initial reports were unremarkable. Equipment misplacements. Transient auspex returns in sealed corridors. Door systems cycling without command inputs. These incidents were logged as residual instability following sustained combat operations. The volume of such reports increased during the final battle.

Irregularities began to align across multiple sectors. Auspex contacts were recorded in areas confirmed clear of the foe. Localised temperature drops were detected within isolated compartments. Vox distortion was confined to specific deck ranges, repeating fragments of earlier transmissions. Several of these screeching transmissions matched corrupted distress signals previously attributed to Elmghast, despite no confirmed data linkage. The Investigator cadre reclassified these incidents as “active anomalies”, with the ascendant Traitor assets now tasked with overseeing a formal investigation process.

A controlled advance was thusly ordered into the lower structural decks of Tethys. These regions, once designated inaccessible, redundant, or unmapped are collectively referred to as the Bilge. The descent below was conducted under heavily armed Astartes es**rt. Beyond the maintained transit routes, environmental conditions degraded rapidly. Lighting systems failed intermittently. Atmospheric regulation became inconsistent. Structural readings fluctuated across bulkheads predating all recorded refit cycles. Augur systems proved unreliable at depth. Returns showed incomplete geometries, with voids recorded where solid structure should exist. Internal schematics failed to correspond with physical space. Passageways terminated without explanation or extended beyond known structural limits. Servitor units exhibited repeated hesitation at junctions, requiring manual override to proceed.

Material evidence was recovered within sealed compartments adjacent to the lower corridors. These objects were not consistent with standard Imperial cargo. They comprised metallic constructs of unfamiliar composition, marked with repeating geometric patterns resistant to Mechanicum classification. A portion bore clear signs of recent seabed retrieval, including dock markings and containment housings applied prior to the conflict. Others did not. These strange and irregularly shaped items showed no record of excavation, transfer, or storage. Their presence within Tethys remains unexplained.

Reports from the lowest accessible decks describe increasing environmental instability and disruption as the reconnaissance columns advanced, more frequent and concerning variances inconsistent with recorded records. This interference did not conform to recognised signal transmission. It presented as recursive sensor feedback, and systemic augury degradation affecting independent machine networks. Astartes and Solar Auxilia instrumentation failed to produce consistent readings within affected “Hazard Zones”.

The final Traitor transmission from advance forces was received prior to complete signal loss, and is recorded as follows:

*** Upper levels now secured. Our descent continues. Anomalies increasing in frequency and cohesion.
Strange artefacts present within the substructure at deepest levels. Origin unverified. Correlation with seabed structures probable. Proceeding to lower docking interfaces for further review. ***

No further communication was received.

Beneath Tethys Manufactorum lies the polar basin of Gehenna, and within it, the extensive substructure associated with the malign entity designated the Dread Sovereign. The extent to which material from that environment has been recovered, or has entered the platform independently, remains undetermined at this time.

> VID/PIC REC: Sensor-Servitor and Astartes augury scan records of the Tethys Manufactorum now show considerable damage, attributed to the unrestrained brutality of Legion War within her hull. Upper spine docking structures show extensive battle damage, with many consumed in ongoing firestorms. Mid-spine levels show significant external hull damage, compromising the Platform’s ability to resist adverse weather effects on Gehenna, and raising concern for possible deckwide flood-hazard scenario. The lowest decks of the supra-sea structure exhibit large blooms of rad-waste and Cherenkov phenomena, indicators of severe radiological collapse and possible meltdown of fusion reactor sectors. In short, long term viability of the Tethys Manufactorum is now in question. Suggest urgent further examination by Mechanicum assets.

++ MESSAGE END ++

Round Four at Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 was a chaotic ruckus as our Trai...
25/04/2026

Round Four at Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 was a chaotic ruckus as our Traitor players ran rampage over the embattled Loyalists, smashing aside their defensive positions, and sabotaged the massive reactors at the heart of the Tethys Playform…

Their carelessness proved to be foolhardy however, as their brutal attacks caused a series of reactor meltdowns, poisoning the platform in streams of gamma radiation!

Which faction will come out on top after four frenetic rounds of Zone Mortalis at Dominion Ayr?! 🧐

- Chris



Round Three at Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 continues - our Loyalists are m...
25/04/2026

Round Three at Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 continues - our Loyalists are mounting a counterattack to try and dislodge entrenched Traitor assets within the cavernous cargo-holds of the Tethys Platform…

Will they succeed in their agenda, or fall even further into retreat upon Gehenna?

- Chris



Various hazards inhabit the haunted, reeking depths of the Tethys Platform. Some of these have now been disturbed by the...
25/04/2026

Various hazards inhabit the haunted, reeking depths of the Tethys Platform.

Some of these have now been disturbed by the advancing Legion forces and strike out at both Loyalist and Traitor commands!

Each NPC is represented by an appropriate model and will interact with players during game rounds, perhaps helping (or hindering!) attempts at victory.

- Chris



Round One of Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 is in the books - a narrow lead f...
25/04/2026

Round One of Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 is in the books - a narrow lead from the Traitors in VP has allowed them to secure deeper holdings within Tethys Platform.

To progress deeper into Round Two, the Traitor armies must now defeat the abandoned Mechanicum security system, and disable lethal countermeasures projecting vital transit routes…

Will the redoubtable Loyalist armies mount a counter-offence to prevent this in time?

- Chris



…and we’re off!Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 has kicked off at Dominion Ayr,...
25/04/2026

…and we’re off!

Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 has kicked off at Dominion Ayr, and we’re into the throes of the first Zone Mortalis mission.

Join us throughout the day for more updates from the Canticle Wars!

- Chris



We’re all set up for Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 tomorrow! Warzone Heresy ...
24/04/2026

We’re all set up for Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 tomorrow!

Warzone Heresy Scotland will be at Dominion Ayr for player registration 09.00 - 09.30, and in store until late.

Feel free to drop by to see all our cool Zone Mortalis boards, and to enjoy all the action evolving aboard the mysterious Tethys Manufactorum Platform…

- Chris, Graham & Alex



A key component of our Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 event narrative is the ...
08/04/2026

A key component of our Warzone Heresy Presents - The Canticle Wars: The Depths of Gehenna Part 1 event narrative is the inclusion of bespoke “player characters” in each force, which are represented in-game by the our custom Investigator rules.

This rules entry allows our attendees to generate their own specific model that will accompany their Loyalist or Traitor warband into the Zone Mortalis environment of the Tethys Manufactorum on Gehenna.

Not only is this a great opportunity to kitbash a fun model for the event, but in each mission there are also additional Tertirary Objectives to secure, which the Investigator can interact with to score extra VP.

This tweak makes judicious use of you Investigator potentially vital to your chances of winning games on the day!

I’ve used the ruleset in our extensive rounds of mission testing to represent a variety of Investigator builds, but I’ve had the most fun with my Guild Navigator - an intrepid Imperial psyker who accompanies my Custodes and Imperial Fist forces.

- Chris



An update to my basing project using these lovely bases from Unreal Wargaming Studios!Courtesy of the lovely , I receive...
10/01/2026

An update to my basing project using these lovely bases from Unreal Wargaming Studios!

Courtesy of the lovely , I received these back today and they are looking beautiful. My first model, my Alpha Legion Master of Signals is already ready to take the fight to the Loyalists (Traitors?) I love the uniformity of all the bases but dreading the sheer number of infantry models I’ve commited to this army 😬 what have you been working on? ~ Graham

"You may cleave to your courage but that will fail you, look to your weapons but you will find them not enough. Run, fig...
05/01/2026

"You may cleave to your courage but that will fail you, look to your weapons but you will find them not enough. Run, fight, hide, pray, cry out or cower -- it does not matter, for we are come."

Fafnir Rann, Patriarch and first High Executioner of the Executioners Chapter

In the Warzone Heresy Community, we're blessed with several vibrant sub-communities with passionate hobbyists. One of these is the Badab War community where Alex Collins has been doing great work organizing events and compiling a robust ruleset. I've been lurking in their chats getting tempted/inspired by the hobbying on display there.

So, just in time for some New Year's resolutions one of my 2026 projects is jumping into the Badab War on the side of the Successionists with some Executioners. I really like their ambiguous role in the Badab War. Despite being a Chapter with a brutal reputation and a morbid focus on headhunting, they only end up on the Successionist side due to honour ties to the Astral Claws - and when that honour is breached they're quick to revenge themselves on their erstwhile allies.

The 1500 point list I have in mind focuses on a large quantity of Assault Marines thanks to an 8th Company Extraordinary Deployment. Since the Badab War rules are based on Heresy 2.0, I can get back to my old tricks of massed Deep Strike deployments - and with Trophies of Judgement on all my characters their meteoric descent should shock their prey in place, giving them a chance to charge in and wreak havoc.

However, the first priority was to get High Chaplain Thulsa Kane and his Command Squad painted up. Part of the reason for this is that I have a penchant for wanting to paint the cooler, more detailed models first - it's just the way I am. But the main reason is that I find it better to work out the level of detail/weathering/theme I want on the force at it maximum extent and then scale it back down for the more "basic" line units than to start there and scale it up. I'm pretty happy with how the command echelon looks and now it's on to the core contingent of the force - the assault squads!

What projects do you all have planned for the year ahead?

- Nick



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