Warzone Heresy Scotland

Warzone Heresy Scotland Scottish Horus Heresy enthusiasts with a passion for narrative gaming.

++ 907.M41 - The Maelstrom Zone ++Across the shattered battlefields of the Badab Sector at Warzone Heresy Presents - The...
05/10/2026

++ 907.M41 - The Maelstrom Zone ++

Across the shattered battlefields of the Badab Sector at Warzone Heresy Presents - The Badab War: Shadow of Grief, the warriors of the Secessionist cause stand victorious.

The armies dispatched to enforce the will of distant Terra have been broken upon the defences of the Maelstrom Zone. Their advance has been checked, their banners cast down and their surviving forces driven from the field. For three bloody engagements the servants of the Imperium sought to break the Tyrant’s dominion, and for three engagements the Secessionists endured.

The murder of Yarvan Sartaq has been avenged.

The blood of his kin, spilled upon the orbital way-station in the opening violence of the conflict, has been answered a hundredfold. Across burning cities, blasted fortresses and the cold decks of voidships, the Maelstrom Warders have exacted a terrible price from those sent against them.

Yet victory has come at a cost which no tally of conquered ground can adequately record.

Brother has slain brother. Oaths sworn in older and nobler wars have been cast aside, and ancient bonds of honour and loyalty lie broken amongst the dead.

The Pale Stars and Endymion Cluster have fallen beneath the Imperial advance, their defenders destroyed or driven back towards Badab. Upon the armoury worlds closer to the Tyrant’s heartland, however, the line has held.

Even the ancient space hulk Daughter of Woe has played its part in the slaughter. It was an Inquisitorial warband which first dared pe*****te its lightless interior, descending into decks sealed since the darkest hours of the Horus Heresy. What transpired within remains sealed beneath Inquisitorial cipher, but the expedition returned bearing an ancient armoury cache, amongst its contents weapons employing proscribed radiological technologies, relics subsequently sanctioned for use against the very Astartes now standing in rebellion against the Golden Throne.

Their success drew others to the prize.

The Minotaurs later forced their own passage into the hulk, only to be ambushed by the commerce-raiding Night Hag, precipitating a savage boarding action by warriors of the Executioners Chapter. For a brief time the Loyalists could claim mastery of the Daughter of Woe, its corpse-cold passages scoured for whatever further weapons or forbidden relics might remain within.

Then, without warning, the ancient derelict slipped once more into the Warp. Whether by the blind tides of the Immaterium or through some agency still dwelling within its forgotten depths could not be determined. The Daughter of Woe simply vanished from augur screens, taking its remaining secrets, and perhaps those still trapped aboard, back into the darkness between worlds.

Whatever hope remained that the dispute might yet be settled by decree, negotiation or ancient fraternity has now been consumed in the fires of war.

Word of the Secessionist victory spreads quickly throughout the Maelstrom Zone. Worlds which had trembled before the prospect of Imperial retribution now look towards Badab and see that the Imperium can bleed. Regiments are raised. Armouries are opened. Ancient defence pacts are invoked, and ships bearing the colours of the Tyrant and his Maelstrom Warder allies gather amongst the stars.

Beyond the borders of the Maelstrom however, other forces are already moving.

The Imperium has lost the battle, but it has not relinquished its claim in the sector. Their reprisal fleets rearm and refuel upon the worlds torn from the Secessionists, while fresh warriors answer the summons to war. What began with blood spilled upon a lonely way-station has become something greater and darker: a war in which neither side can now retreat without dishonour, and in which every victory demands a greater sacrifice than the last.

The dead of Grief are only the first payment in the bloody accounting which will consume the sector. For now, upon the blood-soaked worlds surrounding Badab, the brave warriors of the Secessionist cause raise their banners over the ruins and deliver their answer to the High Lords of Terra:

Badab shall not kneel.

THE SHADOW OF GRIEF — ROUND THREEThe fabled “Big Guns” of Lord Huron fall silent across the Badab Sector.After three rou...
03/10/2026

THE SHADOW OF GRIEF — ROUND THREE

The fabled “Big Guns” of Lord Huron fall silent across the Badab Sector.

After three rounds of bitter fighting, the Secessionists have held the line.

🔴 Secessionists — 105 VP

🔵 Loyalists — 95 VP

The Loyalist invasion made significant gains despite a furious defence by the Maelstrom Warders. The Pale Stars and Endymion Cluster were resecured for the Imperium, their worlds scoured of Secessionist Imperial Guard and Tyrant’s Legion forces.

In the final hours, Loyalist Astartes also consolidated their hold upon the ancient space hulk Daughter of Woe — only for the vast derelict to mysteriously slip once more into the Warp, taking whatever secrets remained within its lightless holds with it.

Closer to Badab Primus itself, however, the line held. Despite mounting Loyalist pressure across the sector, the Secessionists maintained their grip upon the strategically vital armoury worlds that sustain the Astral Claws war machine, carrying their advantage through all three rounds of the campaign.

The Imperium has unquestionably gained ground, its Inquisition-led reprisal fleet now rearming and refuelling for a renewed push towards the Tyrant’s heartworlds.

But the Tyrant still holds Badab, and his fury remains undiminished.

The Badab War is far from over..

- Chris



THE SHADOW OF GRIEF - ROUND TWOThe war for the Grief system continues, and the margin remains perilously narrow.Round Tw...
03/10/2026

THE SHADOW OF GRIEF - ROUND TWO

The war for the Grief system continues, and the margin remains perilously narrow.

Round Two ends 31–25 to the Secessionists, extending their overall lead to 73–66. The Secessionist forces continue to hold the line around Badab, but with only seven points separating the two sides, the fate of the sector remains very much undecided.

Meanwhile, the ancient Daughter of Woe once again became the focus of bitter fighting. A Minotaurs expedition pe*****ted the drifting wreck in search of its buried secrets, only to be ambushed by the commerce-raiding vessel Night Hag. The ensuing clash forced a boarding action by the Executioners, bringing Astartes warfare into the confines of the hulk itself.

Despite the bloodshed, the Loyalists have emerged from the fighting with their position strengthened. At the end of Round Two, they have consolidated their hold upon the Daughter of Woe and now firmly control the drifting relic.

The Secessionists still lead the war — but the Loyalist noose around the Badab Sector continues to tighten…

- Chris



THE SHADOW OF GRIEF - ROUND ONEThe opening battles of Warzone Heresy Presents - The Badab War: Shadow of Grief are over,...
03/10/2026

THE SHADOW OF GRIEF - ROUND ONE

The opening battles of Warzone Heresy Presents - The Badab War: Shadow of Grief are over, and the Secessionists hold the narrowest of leads — 42 victory points to 41!

Across the wider sector, however, the situation is deteriorating.

Loyalist invasion forces have seized control of three systems, their invasion fleets steadily tightening their grip around the Badab Sector.

Yet where it matters most, the line holds firm. Around the primary systems surrounding Badab itself, the Secessionists have mounted a staunch defence, with the Astral Claws denying the invaders a decisive breakthrough.

Elsewhere in the Maelstrom Zone, an Inquisitorial strike force has led the first raid upon the Daughter of Woe, penetrating the ancient Space Hulk in search of its long-buried secrets. Their hard-won prize: an armoury cache dating to the dark days of the Horus Heresy, including proscribed radiation weaponry now recovered for use in the battles to come against the Astartes forces they plan to censure.

The Loyalists are gaining ground but Badab still stands resolute!

Onto Round Two…

- Chris



Warzone Heresy Presents - The Badab War: Shadow of Grief - let the battles commence! - Chris
03/10/2026

Warzone Heresy Presents - The Badab War: Shadow of Grief - let the battles commence!

- Chris

The Warzone Heresy Scotland team are hard at work preparing supplies for those brave enough to venture into the Badab Se...
01/10/2026

The Warzone Heresy Scotland team are hard at work preparing supplies for those brave enough to venture into the Badab Sector, as we host our first Badab War event Warzone Heresy Presents - The Badab War: Shadow of Grief.

Every event attendee will receive an exclusive event gift pack, included in their ticket price, featuring a selection of gaming accessories, custom dice, and a specially commissioned event miniature:

• Army Painter Speedpaint 2.0
• Games Workshop Scatter Dice Set
• TDSO Wound Marker Dice Set
• TDSO Turn Counter Dice Set
• Custom Loyalist-themed Dice Set
• Custom Secessionist-themed Objective Marker Set
• “Administratum Taxation Official” Miniature

Whether you're fighting for the Imperium or the Secessionist cause, you'll have everything you need to secure your victories, capture your objectives, and to keep the always-watchful Administratum informed of your losses...

A huge thank you to everyone who supports the project and who will be joining us this weekend. We're looking forward to a fantastic day of narrative gaming in the Badab War!

⁃ Chris



++ The Quartermaster’s Tale - Part 1. ++• Rescuing Games Workshop Miniatures on eBayTo muster the armoured core for my M...
02/09/2026

++ The Quartermaster’s Tale - Part 1. ++

• Rescuing Games Workshop Miniatures on eBay

To muster the armoured core for my Militia army, I’ve recently bought a frankly unreasonable number of battered old Games Workshop tanks from eBay, which was something of a new experience and challenge for me.

It’s also turned out to be a surprisingly enjoyable part of the project. Rather than looking for complete or well-painted models, I’ve increasingly found myself hunting for abandoned projects: damaged tanks, missing hull weapons, incomplete turrets, questionable conversions, and those vehicles that have clearly seen better days, having spent the last decade (or more!) rattling around somebody’s bits box.

So I thought I’d put together a short guide to what I’ve learned about buying and rescuing second-hand models. I’m going to use the Imperial Guard Leman Russ as the main example, because it’s almost perfect for this kind of work as it is a very a long-lived kit, has loads of spare vehicle components floating around online, and there are plenty of opportunities to replace missing parts or go completely off-piste with third-party additions suitable for Horus Heresy games.

So - how broken is too broken, what actually matters when looking at an eBay listing, and when does a knackered £20.00 tank become a “bargain”?

I’d reflect that the real bargains are often the ugliest. Bad paint jobs, missing weapons, snapped components, and abandoned conversions all suppress the price of a model on eBay at Buy It Now prices. For somebody starting from scratch, these can genuinely be poor purchases. However, if you’ve accumulated a substantial bitz box and are comfortable cutting, drilling, pinning and rebuilding models, that calculation can change considerably.

The Leman Russ has existed in various forms for decades and Imperial Guard collectors tend to accumulate an extraordinary quantity of vehicle components as a result. Older Games Workshop Imperial Guard vehicle accessory sprues, along with all the spare parts left over from building Guard tanks, can provide hatches, crewmen, searchlights, track guards, aerials, heavy weapons, stowage and lots of other useful pieces to conceal damage.

A modeller with several Guard vehicles behind them may therefore already possess most of the components necessary to resurrect another “damaged” one. This is where your bitz box acquires genuine monetary value.

A £20.00 incomplete tank requiring £15.00 of separately purchased replacement components is not necessarily a bargain. A £20.00 tank requiring a hatch, heavy bolter and searchlight that you already own effectively costs you £20.00 plus an evening’s hobby work.

There is also no requirement to restore a damaged vehicle to its original configuration.

Missing turrets are a good example. To many buyers, a Leman Russ without its turret is half a tank. That dramatically reduces its appeal to buyers and, potentially, its selling price. To the canny modeller, however, the missing turret creates opportunity.

You may have a spare Games Workshop turret from another project. You might be able to construct one from components in your bitz box. Alternatively, several third-party manufacturers produce compatible replacements. Companies such as Kromlech have produced resin turrets and other conversion parts intended for science-fiction armoured vehicles for years and many are nice “quirks” to make your force unique on the table. In this scenario, the tank’s most obvious defect becomes the basis for a fun conversion.

There is an important principle that I apply when browsing eBay: don’t calculate the cost of returning a model to exactly what it was BNIB. Calculate the cost of turning it into something you’d actually want to field in the project.

A battered Leman Russ with a missing turret, broken sponson weapon, and absent hatch might look like a collection of expensive problems if your objective is to recreate the original boxed kit. If you already have suitable Guard vehicle parts to repair the core hull, and intended to fit an aftermarket turret anyway, several of those defects simply cease to matter. It’s also important to learn which sorts of damage are cheap to repair. This is where experience and hobby skills make rescuing models particularly worthwhile.

Missing accessories are usually cheap damage. Broken aerials are cheap to replace with filament or guitar wire. Missing hatches, weapon barrels, crew and stowage may be equally inexpensive if your collection already contains alternatives from other Imperial Guard kits, or even suitable WWII-scale vehicle stowage.

Damage to the fundamental structure of the vehicle is something quite different, and worth carefully considering before you make a purchase. Missing track sections, severely warped hull components, enormous quantities of solvent cement or badly cut armour panels can require much more work to repair and are often difficult to replace cheaply. When examining a listing, mentally strip away everything you could easily replace and consider what remains as the bones of the tank.

If the hull is square, the tracks are complete and all the major structural components are present, you may be looking at a perfectly serviceable vehicle hiding underneath somebody else’s abandoned project.

Before embarking on this sort of project, I’d also suggest carefully itemising your bitz box, or at least noting down what useful sprues and components you have available. I use the Notes app on my phone for this and update it as I use parts from storage. This little bit of accounting changes the way you browse eBay.

You stop seeing a Leman Russ missing three components and automatically subtracting the online replacement cost of those three components. Instead, you start searching your own collection:

I’ve got that hatch.

There are two spare heavy bolters in the bitz box.

I wasn’t going to use those sponsons anyway.

That hull would work with the aftermarket turret I’ve had sitting in a drawer for years.

At that point, you possess an advantage over buyers who can only assess the model according to what is visibly missing. Your modelling skills, and all those years of refusing to throw away useful bits, have become purchasing power.

This is really the central principle of rescuing miniatures from eBay: the more things you know how to repair, replace or repurpose, the fewer things you need the seller to provide.

Below is a selection of tanks currently on the workbench at Whitewash Studio. These will be added to my Militia project to bolster the armoured core of the regiment and provide some flexibility in weapon loadouts.

They’re also a good demonstration of the principles above. We’ve repaired and rebuilt the core hulls, added some uniformity through common stowage and styling, made use of some excellent Kromlech turrets I already had tucked away, and raided the Chimera bitz box to refurbish an elderly Manticore missile tank for the artillery train.

Bought new, the combined RRP of these vehicles would have made adding them all at once a fairly substantial investment. Bought as battered and incomplete rebuilds, careful bidding brought them in at roughly 50% of that cost. This process has also given a second life to models that might otherwise have remained at the bottom of somebody else’s bitz box or bin.

Which, for me, is half the fun. Happy building!

- Chris



29/07/2026

Important PSA for all our followers.

The new Mark IV miniatures are an exciting addition to the plastic Space Marine range. I suspect they will prove surpris...
08/06/2026

The new Mark IV miniatures are an exciting addition to the plastic Space Marine range. I suspect they will prove surprisingly popular with Horus Heresy players. While Mark II and VI miniatures have understandably dominated the model range since the launch of the current edition, Mark IV remains one of the most recognisable and widely used armour patterns of the later Great Crusade and Horus Heresy.

At the very least, the release helps round out the available suite of power armour variants in plastic form and gives hobbyists far more flexibility when building forces that better reflect their chosen Legion and era.

The battleforce itself also appears to offer fairly solid value. For newer players looking to start a Legion force, it provides a useful mix of core infantry and armour without relying on niche units that may struggle to find a place on the tabletop. The inclusion of a Contemptor and Sicaran is particularly welcome, as both remain fun, effective, and broadly useful choices in 3rd Edition. Neither feels like a “filler” unit included simply to inflate the contents of the box.

Perhaps most importantly, the release continues the gradual expansion of the Heresy plastic range into a genuinely comprehensive system. With Mark II, Mark III, Mark IV, Mark VI, Terminators, Dreadnoughts, and an increasingly diverse vehicle range now available, new players have more entry points into the hobby than ever before, while veteran collectors gain additional options to represent the character and evolution of their Legions.

Will you be picking up the new miniatures, and if so, what fun projects do you have planned for them?

- Chris

Gordon and I are fairly Badab-curious at present, with both of us becoming somewhat disenchanted with the current state ...
06/06/2026

Gordon and I are fairly Badab-curious at present, with both of us becoming somewhat disenchanted with the current state of the 3rd Edition Horus Heresy meta.

The Badab War, and particularly the Liber Maelstrom ruleset (shoutout to Alex C for his stellar work on this), provides a fantastic alternative 40K setting in which to use the Horus Heresy rules. It captures a very different flavour of conflict, with smaller wars, isolated rebel garrisons, desperate Astartes raids, and masses of ordinary soldiers caught between the ambitions of greater powers.

Today’s game saw my Badab 13th Heavy Infantry Regiment, represented by the Imperial Guard portion of the Liber Maelstrom, tasked with defending an armoury on the dusty frontier planetoid of Orlov Minor. Opposing them was a raiding force of Death Guard renegades intent on plundering the vast stockpiles of mu*****ns and fuel held within their depot.

The odds were never favourable. The Death Guard force was heavily armed with plasma and flamer heavy weapon squads, and supported by a mighty Kratos heavy tank, while the defenders possessed little more than determination, prepared positions, and the ancient Leman Russ Executioner “Wrath of Badab” and her lighter Chimera consorts.

What followed was exactly the sort of battle that makes the setting so enjoyable. Defensive lines were overrun, bunkers were reduced to rubble, and the Badab 13th suffered appalling casualties as wave after wave of corrupted legionaries pushed into the Imperial complex. For a time it seemed certain that the armoury would fall. In the end, however, the defenders managed to hold on by the narrowest of margins. The company was virtually destroyed, but the Death Guard assault was blunted just long enough for combat engineering reinforcements to arrive via Hades drill, forcing the renegades to withdraw back into the wastes after the destruction of their Kratos.

A great game, a close result (3-3 VP), and another reminder that narrative play often produces far more memorable stories than any meta-chasing list ever could!

++ MESSAGE START ++

Orlov Minor lay at the extreme edge of the Babad Sector, a barren planetoid of wind-scoured rock and drifting ochre dust at the periphery of civilised space. Few Imperial citizens had ever heard its name, yet buried beneath its deserts were strategic reserves of fuel, mu*****ns, and armoured vehicles destined for Lord Huron’s campaigns throughout the sector.

The Karsk Armoury Complex was guarded by a reinforced company of the 13th Badab Heavy Infantry under the command of Captain Kaspars Vilks. His greatest asset was Wrath of Badab, a venerable Leman Russ Executioner whose battle-scarred hull and temperamental plasma blaster had become a familiar sight amongst the depot’s bunkers and am******on magazines.

The attack came at dawn with the rising of a dust storm.

Vox contact with the outer sentry posts ceased first. Moments later, warning sirens echoed across the complex as bulky shapes emerged from the blowing sand. Warriors in corroded green armour advanced through the haze, their ancient plate pitted by age and decay. Rusted bells hung from rope chains fixed to their armour. Tattered banners bearing the fly-mark of the Death Guard snapped in the desert wind. At their head rolled a massive Kratos heavy tank, its hull covered in verdigris and foul iconography, while a hulking Dreadnought strode alongside it through swirling clouds of dust and insect vermin.

The first defensive line vanished beneath fire and smoke.

Plasma cannon fire hammered bunkers apart. Flamer teams swept through trenches and fighting positions. The Dreadnought smashed open hardened strongpoints that had stood untouched for decades. Yet the soldiers of the 13th Badab refused to yield. Squad by squad, bunker by bunker, they traded lives for time as the Death Guard pushed deeper into the armoury complex.

By nightfall, Karsk Delta was burning.

Opened fuel reservoirs blazed across the desert, acrid black smoke pouring into the sky. Am******on stores detonated beneath pillars of fire, shaking the ground in tectonic heaves. With the outer perimeter lost and casualties mounting, Captain Vilks committed his final reserve. Wrath of Badab emerged from the smoke between the shattered magazines and opened fire, Leman Russ battle tanks aside her, firing streams of heavy bolter tracers into the Death Guard lines. Superheated plasma blasts from
The Wrath of Badab engulfed the advancing renegades, tearing through their armour, and crisping foul flesh that had endured centuries of unending war.

The battle reached its climax amidst the ruins of the central depot. There, under the guns of the ancient Executioner, the Death Guard assault finally faltered. Their advance stalled amongst burning vehicles and shattered fortifications. With their attack broken and losses mounting, the renegades withdrew into the dust storm from which they had come.

Relief forces arrived three days later.

They found the ruined Karsk Delta station still in Imperial hands.

Of the reinforced company that had defended the armoury, barely a platoon remained fit for duty. The depot was scarred, burning, and half-buried in the dunes. Yet it endured. Against impossible odds, the 13th Badab Heavy Infantry had held the line, and the arsenals of Orlov Minor remained beyond the grasp of the Death Guard…for now.

++ MESSAGE END ++

- Chris



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