Artanim

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Artanim Artanim is a leading Swiss center for motion capture technologies based in Geneva.

Established in 2011 as a nonโ€‘profit foundation, we span three complementary domains: R&D, production, and education. Our research focuses on two pillars โ€” medical applications (biomechanics, imaging, surgical planning, rehabilitation) and VR/AR applications emphasizing realโ€‘time interaction. On the production side, we deliver studioโ€‘grade fullโ€‘performance capture, animation cleanup and retargeting for film, games, and interactive installations for events and museums. Education is core to our mission: we build custom workshops and curricula with universities and professional schools. If youโ€™re exploring what motion capture can do โ€” from clinical insight to unforgettable immersive experiences โ€” weโ€™re here to help.

๐ŸŽฌ ๐Ž๐ฎ๐ซ ๐Œ๐จ๐ญ๐ข๐จ๐ง ๐‚๐š๐ฉ๐ญ๐ฎ๐ซ๐ž ๐’๐ก๐จ๐ฐ๐ซ๐ž๐ž๐ฅ ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐ข๐ฌ ๐จ๐ฎ๐ญ!Take a look behind the scenes of Artanimโ€™s work in ๐ฆ๐จ๐ญ๐ข๐จ๐ง ๐œ๐š๐ฉ๐ญ๐ฎ๐ซ๐ž, from live s...
13/10/2026

๐ŸŽฌ ๐Ž๐ฎ๐ซ ๐Œ๐จ๐ญ๐ข๐จ๐ง ๐‚๐š๐ฉ๐ญ๐ฎ๐ซ๐ž ๐’๐ก๐จ๐ฐ๐ซ๐ž๐ž๐ฅ ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐ข๐ฌ ๐จ๐ฎ๐ญ!

Take a look behind the scenes of Artanimโ€™s work in ๐ฆ๐จ๐ญ๐ข๐จ๐ง ๐œ๐š๐ฉ๐ญ๐ฎ๐ซ๐ž, from live studio sessions and creative productions to technical setups and experimental R&D developments.

Discover the diversity of our activities and get a glimpse of what happens behind the scenes, from performance capture and animation to research applications and technology development. ๐Ÿฟ

๐Ÿ’ป Explore the projects and discover more on our website: https://artanim.ch/
๐Ÿ”— Watch the full video here: https://www.youtube.com/watch?v=UISGY4PpYZ8

Showreel 2026 presenting a selection of Artanim's past years projec...

This week our colleague Pierre Nagorny will be at ๐ˆ๐’๐Œ๐€๐‘ ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” to demonstrate a real-time physics-based character controll...
05/10/2026

This week our colleague Pierre Nagorny will be at ๐ˆ๐’๐Œ๐€๐‘ ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” to demonstrate a real-time physics-based character controller for virtual humans in VR experiences.

Most often virtual characters are animated by replaying pre-recorded animations. A physics-based character is instead a simulated hierarchy of connected rigid bodies, moved at every instant by a small neural network - i.e. the controller - which has learned to reproduce a motion while keeping its balance. Push it, and it will take a step back. Throw a ball at it, and it stumbles and recovers.

As a part of our work in ๐‘ท๐‘น๐‘ฌ๐‘บ๐‘ฌ๐‘ต๐‘ช๐‘ฌ and ๐‘จ๐‘ฉ๐‘ช-๐‘บ๐’‘๐’‚๐’„๐’†, weโ€™re investigating how to use such controllers to animate realistic skinned and textured virtual humans in VR experiences. With our end-to-end pipeline, we can run such controllers directly on mobile VR headsets.

So if youโ€™re headed to Bari this week, do look us up and come give the demo a spin. But if youโ€™re not, or if you cannot wait, then you can find a WebXR-version of the demo on our website at artanim.ch/artichar

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆThis summer, weโ€™ve been introducing the people behind Artanimโ€™s projects ๐Ÿ”† And today, w...
15/09/2026

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆ
This summer, weโ€™ve been introducing the people behind Artanimโ€™s projects ๐Ÿ”† And today, weโ€™re wrapping up our summer series with our final Meet the Team profile!

Today, meet ๐๐ข๐ž๐ซ๐ซ๐ž ๐๐š๐ ๐จ๐ซ๐ง๐ฒ, our ๐‘ด๐’‚๐’„๐’‰๐’Š๐’๐’† ๐‘ณ๐’†๐’‚๐’“๐’๐’Š๐’๐’ˆ ๐‘น๐’†๐’”๐’†๐’‚๐’“๐’„๐’‰๐’†๐’“.

At Artanim, Pierre works on ๐ฅ๐ž๐š๐ซ๐ง๐ข๐ง๐ -๐›๐š๐ฌ๐ž๐ ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ that need to ๐ซ๐ž๐š๐œ๐ญ ๐ข๐ง ๐ซ๐ž๐š๐ฅ ๐ญ๐ข๐ฆ๐ž, from capturing people as they move to animating virtual characters that respond to them in VR.

Right now, he is working on improving the animation of virtual characters for VR productions as part of the EU Horizon Europe ๐‘ท๐‘น๐‘ฌ๐‘บ๐‘ฌ๐‘ต๐‘ช๐‘ฌ project. The goal is to make characters move realistically enough to be used directly, without the need for animation cleanup. Getting there means combining ๐ซ๐ž๐ข๐ง๐Ÿ๐จ๐ซ๐œ๐ž๐ฆ๐ž๐ง๐ญ ๐ฅ๐ž๐š๐ซ๐ง๐ข๐ง๐ , ๐ฉ๐ก๐ฒ๐ฌ๐ข๐œ๐ฌ ๐ฌ๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง, ๐š๐ง๐ ๐ซ๐ž๐š๐ฅ-๐ญ๐ข๐ฆ๐ž ๐ข๐ง๐Ÿ๐ž๐ซ๐ž๐ง๐œ๐ž on standalone VR headsets.

He also contributed to the ๐ฆ๐š๐ซ๐ค๐ž๐ซ๐ฅ๐ž๐ฌ๐ฌ ๐ฆ๐จ๐ญ๐ข๐จ๐ง ๐œ๐š๐ฉ๐ญ๐ฎ๐ซ๐ž ๐ฉ๐ซ๐จ๐ฃ๐ž๐œ๐ญ in collaboration with Vicon, which can track up to ten people at 60 fps without suits or markers. This makes entirely new types of research possible, from biomechanics to studies of how groups move and interact.

What Pierre particularly enjoys at Artanim is working with an incredible team to ๐ญ๐ฎ๐ซ๐ง ๐œ๐ฎ๐ญ๐ญ๐ข๐ง๐ -๐ž๐๐ ๐ž ๐ซ๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก ๐ข๐ง๐ญ๐จ ๐ซ๐ž๐š๐ฅ-๐ฐ๐จ๐ซ๐ฅ๐ ๐š๐ฉ๐ฉ๐ฅ๐ข๐œ๐š๐ญ๐ข๐จ๐ง๐ฌ and ๐Ÿ๐ข๐ง๐๐ข๐ง๐  ๐ง๐ž๐ฐ ๐ญ๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐œ๐ก๐š๐ฅ๐ฅ๐ž๐ง๐ ๐ž๐ฌ to solve along the way. And outside of his research? He has a passion for immersive arts, from stereoscopic photography to immersive cinema. ๐ŸŽฅ

We are very happy to have Pierre Nagorny on the team, and we hope youโ€™ve enjoyed getting to know the people behind Artanimโ€™s projects throughout the summer! ๐ŸŽฌ

Discover PRESENCE: https://artanim.ch/project/presence/
Have a look to Pierreโ€™s Blog: https://a1rb4ck.github.io/

๐—ฆ๐˜‚๐—บ๐—บ๐—ฒ๐—ฟ ๐—ฎ๐˜ ๐—”๐—ฟ๐˜๐—ฎ๐—ป๐—ถ๐—บ โ€” ๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บThis summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†Today, meet ๐—ฌ๐˜ƒ๐—ฒ๐˜€ ...
27/08/2026

๐—ฆ๐˜‚๐—บ๐—บ๐—ฒ๐—ฟ ๐—ฎ๐˜ ๐—”๐—ฟ๐˜๐—ฎ๐—ป๐—ถ๐—บ โ€” ๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ
This summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†

Today, meet ๐—ฌ๐˜ƒ๐—ฒ๐˜€ ๐—ฆ๐—ฐ๐—ต๐—บ๐—ถ๐—ฑ ๐——๐—ผ๐—ฟ๐—ป๐—ฏ๐—ถ๐—ฒ๐—ฟ๐—ฒ๐—ฟ, our ๐—ฆ๐—ฒ๐—ป๐—ถ๐—ผ๐—ฟ ๐—ฅ&๐—— ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ.

At Artanim Yves works with ๐Ÿฏ๐—— and ๐—ฟ๐—ฒ๐—ฎ๐—น-๐˜๐—ถ๐—บ๐—ฒ ๐˜๐—ฒ๐—ฐ๐—ต๐—ป๐—ผ๐—น๐—ผ๐—ด๐—ถ๐—ฒ๐˜€, creating advanced virtual characters from facial expressions to sophisticated behavioral systems involving movement, animation, and interaction.

Right now, he is working on โ€˜๐—–๐˜‚๐—ฟ๐—ฎ๐˜๐—ฒ ๐—ซ๐—ฅโ€™, a project exploring ๐—”๐—œ-๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐Ÿฏ๐—— ๐˜ƒ๐—ถ๐—ฟ๐˜๐˜‚๐—ฎ๐—น ๐—ด๐˜‚๐—ถ๐—ฑ๐—ฒ๐˜€ that can communicate with users and respond to what is happening around them. The goal is for these guides to ๐˜‚๐—ป๐—ฑ๐—ฒ๐—ฟ๐˜€๐˜๐—ฎ๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐˜ƒ๐—ถ๐—ฟ๐˜๐˜‚๐—ฎ๐—น ๐—ฒ๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜ ๐—ฎ๐—ป๐—ฑ ๐˜‚๐˜€๐—ฒ๐—ฟ ๐—ฏ๐—ฒ๐—ต๐—ฎ๐˜ƒ๐—ถ๐—ผ๐˜‚๐—ฟ ๐—ถ๐—ป ๐—ฟ๐—ฒ๐—ฎ๐—น ๐˜๐—ถ๐—บ๐—ฒ and even help users with tasks through ๐˜ƒ๐—ผ๐—ถ๐—ฐ๐—ฒ ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป. Making all of this happen smoothly comes with some fascinating technical challenges!

What Yves particularly enjoys at Artanim is the ๐˜ƒ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜† ๐—ผ๐—ณ ๐—ต๐—ถ๐˜€ ๐˜„๐—ผ๐—ฟ๐—ธ and the opportunity to explore new and ๐—ฐ๐˜‚๐˜๐˜๐—ถ๐—ป๐—ด-๐—ฒ๐—ฑ๐—ด๐—ฒ ๐˜๐—ฒ๐—ฐ๐—ต๐—ป๐—ผ๐—น๐—ผ๐—ด๐—ถ๐—ฒ๐˜€. Over the years, he has worked on a wide range of 3D and real-time applications, including a ๐—ต๐—ผ๐˜-๐—ฎ๐—ถ๐—ฟ ๐—ฏ๐—ฎ๐—น๐—น๐—ผ๐—ผ๐—ป ๐˜€๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ผ๐—ฟ and the historical VR experience โ€˜๐—š๐—ฒ๐—ป๐—ฒ๐˜ƒ๐—ฎ ๐Ÿญ๐Ÿด๐Ÿฑ๐Ÿฌโ€™.

And something people may not know about Yves? He has also done quite a bit of ๐Ÿฏ๐—— ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด and ๐—บ๐˜‚๐˜€๐—ถ๐—ฐ, which means he ๐˜‚๐—ป๐—ฑ๐—ฒ๐—ฟ๐˜€๐˜๐—ฎ๐—ป๐—ฑ๐˜€ ๐—ฎ๐—ฟ๐˜๐—ถ๐˜€๐˜๐˜€โ€™ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ very wellโ€ฆ and knows exactly how much they hate the bugs he creates! ๐Ÿ˜„

We are very happy to have Yves Schmid Dornbierer on the team! Stay tuned for the next profile in our summer series! ๐ŸŽฌ

Discover ๐—–๐˜‚๐—ฟ๐—ฎ๐˜๐—ฒ ๐—ซ๐—ฅ: https://artanim.ch/project/curate-xr/
Discover ๐—จ๐—น๐˜๐—ฟ๐—ฎ๐—บ๐—ฎ๐—ด๐—ถ๐—ฐ โ€“ ๐—•๐—ฎ๐—น๐—น๐—ผ๐—ผ๐—ป ๐—ฆ๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ผ๐—ฟ: https://artanim.ch/project/ultramagic/
Discover ๐—š๐—ฒ๐—ป๐—ฒ๐˜ƒ๐—ฎ ๐Ÿญ๐Ÿด๐Ÿฑ๐Ÿฌ: https://artanim.ch/project/geneva-1850

๐—ฆ๐˜‚๐—บ๐—บ๐—ฒ๐—ฟ ๐—ฎ๐˜ ๐—”๐—ฟ๐˜๐—ฎ๐—ป๐—ถ๐—บ โ€” ๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บThis summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†. Today, meet ๐‰๐จ๐š...
19/08/2026

๐—ฆ๐˜‚๐—บ๐—บ๐—ฒ๐—ฟ ๐—ฎ๐˜ ๐—”๐—ฟ๐˜๐—ฎ๐—ป๐—ถ๐—บ โ€” ๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ

This summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†.

Today, meet ๐‰๐จ๐š๐ง ๐‹๐ฅ๐จ๐›๐ž๐ซ๐š, ๐‘บ๐’†๐’๐’Š๐’๐’“ ๐‘น๐’†๐’”๐’†๐’‚๐’“๐’„๐’‰๐’†๐’“.

At Artanim, Joan explores how ๐ฏ๐ข๐ซ๐ญ๐ฎ๐š๐ฅ ๐ซ๐ž๐š๐ฅ๐ข๐ญ๐ฒ can ๐ข๐ง๐Ÿ๐ฅ๐ฎ๐ž๐ง๐œ๐ž the way we pay ๐š๐ญ๐ญ๐ž๐ง๐ญ๐ข๐จ๐ง, ๐ฅ๐ž๐š๐ซ๐ง, ๐š๐ง๐ ๐ข๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ with virtual characters.

One of his current research areas is character animation. He is exploring ๐ฉ๐ก๐ฒ๐ฌ๐ข๐œ๐ฌ-๐›๐š๐ฌ๐ž๐ ๐š๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง ๐œ๐จ๐ง๐ญ๐ซ๐จ๐ฅ๐ฅ๐ž๐ซ๐ฌ trained with deep reinforcement learning, and whether they can produce natural enough movements for real-world VR productions.

He is also investigating ๐ก๐ฎ๐ฆ๐š๐ง ๐œ๐จ๐ ๐ง๐ข๐ญ๐ข๐จ๐ง, particularly how we direct our ๐š๐ญ๐ญ๐ž๐ง๐ญ๐ข๐จ๐ง ๐ข๐ง ๐ฌ๐ฉ๐š๐œ๐ž. By analysing usersโ€™ responses and eye movements, he is exploring what happens when we learn and interact in virtual environments.

What Joan particularly appreciates about Artanim is the combination of a ๐ซ๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก-๐๐ซ๐ข๐ฏ๐ž๐ง ๐ž๐ง๐ฏ๐ข๐ซ๐จ๐ง๐ฆ๐ž๐ง๐ญ with strong ๐ฉ๐ซ๐š๐œ๐ญ๐ข๐œ๐š๐ฅ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ญ๐ข๐ฌ๐ž in character animation and VR production, a combination that is not always easy to find in academic research labs.

And outside of research? Joan enjoys music and playing the piano ๐ŸŽน

We are very happy to have Joan Llobera on the team! Stay tuned for the next profile in our summer series! ๐ŸŽฌ

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆThis summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†Today, meet ๐Œ๐ข๐œ๐ก๐ž...
12/08/2026

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆ
This summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†

Today, meet ๐Œ๐ข๐œ๐ก๐ž๐ฅ๐ฅ๐ž ๐ƒ๐ซ๐จ๐œ๐œ๐จ, our 3๐‘ซ ๐’‚๐’“๐’•๐’Š๐’”๐’• ๐’‡๐’๐’“ ๐’“๐’†๐’‚๐’-๐’•๐’Š๐’Ž๐’† ๐’ˆ๐’“๐’‚๐’‘๐’‰๐’Š๐’„๐’”.

At Artanim, Michelle works on real-time graphics, with a particular focus on ๐ญ๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐š๐ซ๐ญ, ๐ฅ๐ข๐ ๐ก๐ญ๐ข๐ง๐ , and ๐ซ๐ž๐ง๐๐ž๐ซ๐ข๐ง๐ , although sheโ€™ll gladly model cute robots too! ๐Ÿค–

At the moment, she is bringing our ๐จ๐ฅ๐๐ž๐ซ ๐•๐‘ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž๐ฌ ๐ฎ๐ฉ ๐ญ๐จ ๐๐š๐ญ๐ž with ๐ฆ๐จ๐๐ž๐ซ๐ง ๐ซ๐ž๐ง๐๐ž๐ซ๐ข๐ง๐  ๐ญ๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ ๐ข๐ž๐ฌ, so they can run seamlessly on our markerless VR platform. This means adapting them to newer versions of Unity and updating their underlying rendering systems. The goal is to make experiences such as ๐‘ฎ๐’†๐’๐’†๐’—๐’‚ 1850 and ๐‘ณ๐’‚ ๐‘ต๐’–๐’Š๐’• ๐’…๐’† ๐’โ€™๐‘ฌ๐’”๐’„๐’‚๐’๐’‚๐’…๐’† available again to Geneva audiences as soon as we have a venue where they can be presented.

For example, the ๐บ๐‘’๐‘›๐‘’๐‘ฃ๐‘Ž 1850 experience, first released in 2018 โ€” eight years is a long time in game-engine time! โ€” features many fun rendering tricks, including portals and changing day-night cycles, which no longer work properly with modern software. As the underlying rendering architecture is being updated, Michelleโ€™s current challenge is to port these effects to the new system.

What Michelle particularly loves about working at Artanim is the variety of her tasks. One week she might be simulating whale echolocation through ๐ฌ๐ก๐š๐๐ž๐ซ๐ฌ and ๐•๐…๐—, and the next she might be looking at pavement ๐ญ๐ž๐ฑ๐ญ๐ฎ๐ซ๐ž๐ฌ for the streets of Geneva.

One thing people may not always see is ๐ญ๐ก๐ž ๐š๐ฆ๐จ๐ฎ๐ง๐ญ ๐จ๐Ÿ ๐ฆ๐š๐ญ๐ก ๐ญ๐ก๐š๐ญ ๐ ๐จ๐ž๐ฌ ๐ข๐ง๐ญ๐จ ๐ฆ๐š๐ค๐ข๐ง๐  ๐›๐ž๐š๐ฎ๐ญ๐ข๐Ÿ๐ฎ๐ฅ ๐ฉ๐ข๐ฑ๐ž๐ฅ๐ฌ! ๐ŸŽจ๐Ÿ“ Beyond formulas and textbooks, Michelle draws endless inspiration from the online technical-art community, whose culture of knowledge-sharing has been just as formative as art school.

We are very happy to have Michelle Drocco on the team! Stay tuned for the next profile in our summer series! ๐ŸŽฌ

Discover Geneva 1850: https://artanim.ch/project/geneva-1850/
Discover La Nuit de lโ€™Escalade: https://artanim.ch/project/escalade-the-darkest-night/
Discover Symphony of the Deep: https://artanim.ch/project/symphony-of-the-deep/

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆThis summer, we are introducing the people behind Artanimโ€™s projects.Today, we are plea...
30/07/2026

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆ
This summer, we are introducing the people behind Artanimโ€™s projects.

Today, we are pleased to introduce Marlรจne Arรฉvalo, our Senior Project Manager.

At Artanim, Marlรจne combines ๐Ÿ๐ข๐ง๐š๐ง๐œ๐ข๐š๐ฅ ๐ฆ๐š๐ง๐š๐ ๐ž๐ฆ๐ž๐ง๐ญ, ๐š๐๐ฆ๐ข๐ง๐ข๐ฌ๐ญ๐ซ๐š๐ญ๐ข๐จ๐ง, ๐š๐ง๐ ๐œ๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐œ๐š๐ญ๐ข๐จ๐ง. She helps ensure the smooth running of our research projects while also supporting the visibility of Artanim's scientific and technological achievements.

Besides overseeing day-to-day operations and our communication channels, one of her current key objectives is to create Artanimโ€™s new showreel. The challenge is to capture years of research and innovation in ๐•๐‘/๐—๐‘ and ๐ฆ๐จ๐ญ๐ข๐จ๐ง ๐œ๐š๐ฉ๐ญ๐ฎ๐ซ๐ž in a concise, engaging ๐ฏ๐ข๐ฌ๐ฎ๐š๐ฅ ๐ฌ๐ญ๐จ๐ซ๐ฒ that reflects the breadth of our expertise and technological evolution.

What motivates Marlรจne most is the ๐ฏ๐ž๐ซ๐ฌ๐š๐ญ๐ข๐ฅ๐ข๐ญ๐ฒ of her role. One moment she manages the financial aspects of EU and SNSF-funded research projects, the next she edits videos, updates the website, or prepares a social media post. Working every day alongside researchers and engineers developing the next generation of immersive technologies makes the role especially rewarding.

One thing people may not always see is that supporting an immersive technology lab means balancing rigorous project management with creative communication, ensuring that ๐›๐ž๐ก๐ข๐ง๐-๐ญ๐ก๐ž-๐ฌ๐œ๐ž๐ง๐ž๐ฌ operations seamlessly ๐ฌ๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐ญ๐ก๐ž ๐ซ๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก we share. That's exactly what makes it so enjoyable.

We are proud to have Marlรจne Arรฉvalo as part of the Artanim team and look forward to sharing more team spotlights throughout the summer.

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆThis summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†Today, meet Matte...
25/07/2026

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆ
This summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†

Today, meet Matteo Mancuso, ๐‘น๐’†๐’”๐’†๐’‚๐’“๐’„๐’‰ ๐‘ฌ๐’๐’ˆ๐’Š๐’๐’†๐’†๐’“.

At Artanim Matteo ๐๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฌ ๐ข๐ง๐ง๐จ๐ฏ๐š๐ญ๐ข๐ฏ๐ž ๐ซ๐ž๐ก๐š๐›๐ข๐ฅ๐ข๐ญ๐š๐ญ๐ข๐จ๐ง ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ that combine biomechanics, motion capture, and virtual or augmented reality to help patients recover from shoulder injuries. Right now, he is preparing these systems for clinical trials after very encouraging results from the first hospital evaluations.

What makes this work especially exciting is the opportunity to improve rehabilitation by making it more engaging for patients through ๐ข๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐ฏ๐ž ๐ž๐ฑ๐ž๐ซ๐ ๐š๐ฆ๐ž๐ฌ, while providing clinicians with accurate real-time feedback.

One thing Matteo particularly enjoys at Artanim is working alongside engineers, artists, and game designers to ๐œ๐ซ๐ž๐š๐ญ๐ž ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž๐ฌ that are both ๐ฆ๐ž๐๐ข๐œ๐š๐ฅ๐ฅ๐ฒ ๐ž๐Ÿ๐Ÿ๐ž๐œ๐ญ๐ข๐ฏ๐ž ๐š๐ง๐ ๐ž๐ง๐ฃ๐จ๐ฒ๐š๐›๐ฅ๐ž ๐ญ๐จ ๐ฎ๐ฌ๐ž.

A surprising aspect of Matteo is that besides his medical work, Matteo has a second identity as a body actor! He is the main teacher in a historical fencing association and is involved in the entertainment branch of Artanim, performing stunts for immersive experiences such as ๐„๐ฌ๐œ๐š๐ฅ๐š๐๐ž: ๐“๐ก๐ž ๐ƒ๐š๐ซ๐ค๐ž๐ฌ๐ญ ๐๐ข๐ ๐ก๐ญ.

We are very happy to have Matteo Mancuso on the team! Stay tuned for the next profile in our summer series! ๐ŸŽฌ

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆThis summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†Today, meet ๐•๐š๐ฅ๐žฬ...
15/07/2026

๐’๐ฎ๐ฆ๐ฆ๐ž๐ซ ๐š๐ญ ๐€๐ซ๐ญ๐š๐ง๐ข๐ฆ โ€” ๐Œ๐ž๐ž๐ญ ๐ญ๐ก๐ž ๐ญ๐ž๐š๐ฆ
This summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†

Today, meet ๐•๐š๐ฅ๐žฬ๐ซ๐ข๐ž ๐‰๐ฎ๐ข๐ฅ๐ฅ๐š๐ซ๐, our 3๐‘ซ ๐‘จ๐’๐’Š๐’Ž๐’‚๐’•๐’๐’“ ๐’‚๐’๐’… ๐‘ด๐’๐’•๐’Š๐’๐’ ๐‘ช๐’‚๐’‘๐’•๐’–๐’“๐’† ๐‘บ๐’‘๐’†๐’„๐’Š๐’‚๐’๐’Š๐’”๐’•.

Valรฉrie works on the ๐ž๐ง๐ญ๐ข๐ซ๐ž ๐ฆ๐จ๐ญ๐ข๐จ๐ง ๐œ๐š๐ฉ๐ญ๐ฎ๐ซ๐ž ๐š๐ง๐ ๐š๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง ๐ฉ๐ซ๐จ๐œ๐ž๐ฌ๐ฌ, from recording human movement with our Vicon cameras to refining animations and integrating them into interactive experiences. She is currently ๐ข๐ฆ๐ฉ๐ซ๐จ๐ฏ๐ข๐ง๐  ๐จ๐ฎ๐ซ ๐ฉ๐ข๐ฉ๐ž๐ฅ๐ข๐ง๐ž by testing new technologies and exploring ways to ๐œ๐š๐ฉ๐ญ๐ฎ๐ซ๐ž ๐ฆ๐จ๐ซ๐ž ๐๐ž๐ญ๐š๐ข๐ฅ๐ž๐ ๐ฆ๐จ๐ฏ๐ž๐ฆ๐ž๐ง๐ญ๐ฌ, especially for fingers and character interactions.

What makes this work exciting is the ๐ฐ๐ข๐๐ž ๐ซ๐š๐ง๐ ๐ž ๐จ๐Ÿ ๐ฉ๐จ๐ฌ๐ฌ๐ข๐›๐ข๐ฅ๐ข๐ญ๐ข๐ž๐ฌ offered by motion capture. The same technology can bring realistic characters to life in entertainment projects, create more stylized animations, or support research in areas such as medicine and biomechanics.

One thing Valรฉrie particularly enjoys at Artanim is the ๐ฏ๐š๐ซ๐ข๐ž๐ญ๐ฒ ๐จ๐Ÿ ๐ฉ๐ซ๐จ๐ฃ๐ž๐œ๐ญ๐ฌ and the opportunity to combine technical challenges with creativity. And something people may not always realize is that motion capture does not automatically create a finished animation. A lot of expertise, processing, and artistic work goes into turning movement data into a convincing final result. Thatโ€™s what makes this profession both ๐ญ๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐š๐ง๐ ๐œ๐ซ๐ž๐š๐ญ๐ข๐ฏ๐ž!

We are very happy to have Valรฉrie Juillard on the team! Stay tuned for the next profile in our summer series! ๐ŸŽฌ

๐—ฆ๐˜‚๐—บ๐—บ๐—ฒ๐—ฟ ๐—ฎ๐˜ ๐—”๐—ฟ๐˜๐—ฎ๐—ป๐—ถ๐—บ โ€” ๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บThis summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†Today, meet ๐—•๐—ฎ๐—ฟ๐˜ ...
08/07/2026

๐—ฆ๐˜‚๐—บ๐—บ๐—ฒ๐—ฟ ๐—ฎ๐˜ ๐—”๐—ฟ๐˜๐—ฎ๐—ป๐—ถ๐—บ โ€” ๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ
This summer, we are introducing the people behind Artanimโ€™s projects ๐Ÿ”†

Today, meet ๐—•๐—ฎ๐—ฟ๐˜ ๐—ž๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ต๐—ฎ๐—บ, our ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ ๐—ฅ&๐—— ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ๐—ฒ๐—ฟ.

At Artanim Bart works on ๐˜๐˜‚๐—ฟ๐—ป๐—ถ๐—ป๐—ด ๐—ฎ๐—ฏ๐˜€๐˜๐—ฟ๐—ฎ๐—ฐ๐˜ ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ฎ๐—ฟ๐—ฐ๐—ต ๐—ถ๐—ฑ๐—ฒ๐—ฎ๐˜€ ๐—ถ๐—ป๐˜๐—ผ ๐—ฝ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ฐ๐—ฎ๐—น ๐˜€๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐˜๐—ฒ๐—ฐ๐—ต๐—ป๐—ผ๐—น๐—ผ๐—ด๐˜†. He is currently focusing on a gamified ๐—”๐˜‚๐—ด๐—บ๐—ฒ๐—ป๐˜๐—ฒ๐—ฑ ๐—ฅ๐—ฒ๐—ฎ๐—น๐—ถ๐˜๐˜† app for shoulder rehabilitation, aimed at making physiotherapy fun and motivating for patients. Additionally, he is exploring how ๐—ฟ๐—ฒ๐—ฎ๐—น-๐˜๐—ถ๐—บ๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐—ฟ๐—น๐—ฒ๐˜€๐˜€ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ and AR can make motion analysis more practical and easier to use for healthcare professionals.

One thing Bart particularly enjoys at Artanim is that no two days are the same! He loves tackling a wide variety of research and production projects that constantly touch on new domains. And something people may not always realize is how much teamwork goes into ๐˜๐˜‚๐—ฟ๐—ป๐—ถ๐—ป๐—ด ๐—ถ๐—ป๐—ป๐—ผ๐˜ƒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ถ๐—ฑ๐—ฒ๐—ฎ๐˜€ into tools that people can ๐˜‚๐˜€๐—ฒ ๐—ถ๐—ป ๐—ฟ๐—ฒ๐—ฎ๐—น ๐—น๐—ถ๐—ณ๐—ฒ.

We are very happy to have Bart Kevelham on the team! Stay tuned for the next profile in our summer series! ๐ŸŽฌ

Adresse

Chemin Du Grand-Puits 40
Meyrin
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