Move4Fun

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Move4Fun Move4fun is an EU-funded project focused on activating adolescents around Europe by creating a game.

🌟 Keep Moving with Move4Fun! 🌟On 26 September, during the European Researchers’ Night, project members from CIDEFES had ...
07/10/2025

🌟 Keep Moving with Move4Fun! 🌟

On 26 September, during the European Researchers’ Night, project members from CIDEFES had the chance to share the Move4Fun app with the public. It was amazing to see so much curiosity and enthusiasm around this tool designed to promote physical activity in a fun, accessible way. We’re confident that many participants downloaded the app and took the first steps toward a more active lifestyle. 💪✨

Although the Move4Fun project has officially ended, we believe its impact continues. The app is still here to inspire healthier habits, and every new download helps keep the project’s spirit alive. 🚀

👉 If you haven’t tried it yet, this is the perfect time to join the movement and discover how small steps can make a big difference!

We are happy to share with you more photos from the Move4Fun final conference 🎉
18/04/2025

We are happy to share with you more photos from the Move4Fun final conference 🎉

Last week, the Move4fun project team, led by the Institute of Sport – National Research Institute, hosted the final conf...
18/04/2025

Last week, the Move4fun project team, led by the Institute of Sport – National Research Institute, hosted the final conference summarizing this 3-year project co-funded by Erasmus+ grants.

Over the past three years, together with our partners, we went through several key phases – from scientific research, through creative development, to finally presenting our end product to the world: the Move4fun game 🎮💪
The game was created based on scientific research and the preferences of our target group – young people who represent the future of an active lifestyle.

During the conference, the partners shared the entire journey of the project, which culminated in an interactive presentation of the Move4fun game, followed by a discussion panel with young users.
One of the most touching moments was the presentation by Mafalda, a teenager from Portugal, who shared her thoughts on the game and how her peers perceive physical activity. Her heartfelt speech was a powerful reminder of why this project was created – to inspire young people to move and take care of their health.

We want to express our sincere gratitude to all partners and individuals involved in the Move4fun project for their hard work, dedication, and the heart they put into it ❤️

It’s been an amazing journey!

🚀 Join the Adventure with Move4Fun! 🎮🎉After three years of dedication and innovation, the Move4Fun app has finally come ...
21/03/2025

🚀 Join the Adventure with Move4Fun! 🎮🎉

After three years of dedication and innovation, the Move4Fun app has finally come to life! 🌟 This exciting Augmented Reality (AR) experience is designed to help adolescents develop and maintain an active lifestyle using freely available technology.

🔹 Move, play, and explore a world filled with adorable characters & thrilling challenges
🔹 An engaging AR adventure that encourages physical activity 🏃‍♂️🎯
🔹 Backed by years of research, making fitness fun and accessible to all
🔹 Available NOW on Google Play & App Store! 📲

🔥 Download today and start your journey to a more active life! 🔥

We’re excited to announce a new paper published in Retos journal!The article, titled “Applications for Promoting Physica...
19/03/2025

We’re excited to announce a new paper published in Retos journal!

The article, titled “Applications for Promoting Physical Activity in Adolescents: A Narrative Review of Key Behaviour Change Techniques and Their Main Characteristics”, presents a narrative review examining mobile health (mHealth) applications designed to promote physical activity among adolescents.
The authors analysed existing literature to identify the theoretical underpinnings, key behaviour change techniques (BCTs), and central features of these apps. Furthermore, the review investigated the impact of these apps on physical activity adherence and maintenance, noting inconsistent outcomes and highlighting the need for methodologically rigorous future research in this area.

Through this research, the Move4Fun consortium identified that when it comes to behaviour change techniques (BCTs) and central features in physical activity (PA) promotion apps for adolescents:

- Adolescents find goal setting, self-monitoring, and feedback to be attractive and motivating features.
- Rewards and gamification have the potential to increase motivation and engagement.
- Apps with a simple and modern design and easy-to-use interface are preferred by teenagers
- Higher quality apps tend to incorporate a greater number of BCTs and features.
- Effective BCTs for engaging teens include self-monitoring, rewards, feedback, social support, and action planning.
- Customisation and personalisation are appreciated by adolescents in PA apps.

These findings offer valuable insights into the design of digital tools and apps aimed at encouraging regular physical activity among young people. Moreover, the article included recommendations for future app development, which were used for the design of the Move4Fun app, leveraging evidence-based strategies to create an engaging and effective solution.

New paper on Physical Activity & Apps for teens 🖊️We recently explored how adolescents (ages 11-15) from five European c...
10/12/2024

New paper on Physical Activity & Apps for teens 🖊️
We recently explored how adolescents (ages 11-15) from five European countries—Netherlands, Poland, Portugal, Spain, and Sweden—see physical activity (PA) and PA apps.
Our goal? To understand their thoughts, past experiences, and expectations when it comes to staying active and using fitness apps.

We discovered the most effective features to keep teens engaged in PA apps:
✅ Self-monitoring
✅ Rewards
✅ Feedback
✅ Social support
✅ Action planning
✅ Reminders

We also noticed that preferences vary by age, gender, and activity level, giving us essential clues for designing Move4fun app!

Another exciting partner meeting took place! This time, the Move4Fun consortium gathered in the vibrant city of Amsterda...
03/12/2024

Another exciting partner meeting took place! This time, the Move4Fun consortium gathered in the vibrant city of Amsterdam to review and celebrate the progress of our final product 🎮. The meeting was filled with productive discussions, hands-on testing, and valuable feedback as we approach the culmination of our shared vision.

Stay tuned for more updates as we move closer to launch!

08/10/2024

Simple switches can go a long way 🔁

Swap the elevator for the stairs to increase your daily steps.

The World Health Organization (WHO) recommens 8,000-10,000 steps per day for a healthy life 🚶🏻‍➡️

Looking for ways to keep active?Follow hashtag  insights for quick tips to incorporate exercise into your daily life 🏃🏽‍...
03/09/2024

Looking for ways to keep active?

Follow hashtag insights for quick tips to incorporate exercise into your daily life 🏃🏽‍♀️‍➡️

🌟 Lasting collaboration, fresh ideas, physical activity - all happening today in Gijon! ☀️We're currently in another mee...
09/05/2024

🌟 Lasting collaboration, fresh ideas, physical activity - all happening today in Gijon! ☀️

We're currently in another meeting with the partners of the Move4fun project, funded by Erasmus+ Sport grants.

Our efforts are focused on decisions that will lead us to develop a mobile application supporting the development of physical activity! 💪📱

We're excited about the possibilities this project brings and can't wait to see the results of our collective efforts! Together, we're building a healthier, more active society! 💫

Can “fun” be a pedagogical tool? 🤹🏽‍♀️At   we believe it is essential for the promotion and education of physical activi...
07/05/2024

Can “fun” be a pedagogical tool? 🤹🏽‍♀️

At we believe it is essential for the promotion and education of physical activity and sport, and we want to share how Professors, teachers, and educators can incorporate it.

Join us for the open class “Fun as a pedagogical tool for physical activity”, on the 9th of May, at the 📍 of Oviedo (Oviedo, Spain).

➡️ Registrations https://forms.gle/K1hJ71QSxR9SN64h7

📝 How can Physical Literacy promote children's movement potential?This theory proposes a set of conditions to engage chi...
24/04/2024

📝 How can Physical Literacy promote children's movement potential?

This theory proposes a set of conditions to engage children in physical activities for life. The aim of the physical literacy concept is to develop poise and confidence among children, not only through physical competencies but also by taking into account the affective and cognitive aspects of human development.

➡️ Learn more about the theoretical background for the app at http://move4fun.org/2024/03/29/app-theory

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