05/14/2022
We are thrilled to publish the long-awaited 13.3, from our new home at ACMRS (Arizona Center for Medieval and Renaissance Studies)! This issue, Shakespeare and Gaming, has been guest-edited by Michael Lutz and includes essays by Michael Lutz, Vernon Dickson, Jenny Flaherty, Andrei von Nae, Caitlin Mahaffy, Cat Manning (who has also written us an online game!), and an "Appropriations in Performance" article by Stephannie Gearhart!
Here's a description of the issue, from our guest-editor: In what game designer Eric Zimmerman calls our "ludic century," the proliferation of games of all sorts makes them a schema for (re)understanding the modes and habits of cultural production. Indeed, the practices of Shakespearean appropriation are frequently products of playful engagements, whereby the appropriator traverses the text, building virtual or imaginary worlds that interact with the received Shakespearean corpus, its margins, and its outliers in creative ways. Moreover, just as play may be likened to appropriation, aspects of Shakespeare games and game development might reflect and/or challenge traditional modes of humanistic inquiry, and adaptive play has the capacity to influence critical reading practices.
In what game designer Eric Zimmerman calls our "ludic century," the proliferation of games of all sorts makes them a schema for (re)understanding the modes and habits of cultural production. Indeed, the practices of Shakespearean appropriation are frequently products of playful engagements, whereby....