22/08/2024
Farming and Landkeeping Summarised
Each round has four plots of land, until we garner a large player base that is as far as the logic needs to stretch. Each plot can be used for one of four things; fields, forests, mines and rivers. This keeps the decisions meaningful.
Rivers are a thing that exist in your Round’s territory, or they don’t. You can’t create one or destroy one, they are a blessing or a curse depending on how much you can get out of them. Rivers provide fish, stone, clay and specific herbs and spices, some rivers are estuaries out to sea and offer saltwater fish and plants.
Mines are holes in the ground or surface deposits from which your Round can extract the stone, clay and salt they need for every day requirements, and metals for the more prosperous endeavours, what comes out of a mine depends on where it is.
Forests are a source of wood for lumber and firewood, herbs and mushrooms, game meat, and skins. You can graze some herds in forests. Forests can be worked sustainably, or cut back for big hauls of lumber that will take a long time to grow back. Enough cutting back and you can even turn a forest into a field.
Fields are the final and most important part of landkeeping, they can have one of five things in them. Wheat, Flax, Vegetables, Herbs and Spices, or nothing and left Fallow. Wheat is standing in for Barley, Rye and Oats as well, it can be turned into lots of foodstuffs and stored dry for almost a year. Flax can supplement a Wheat supply with protein rich grains, it also provides flax fibres, needed for linen and toe. Vegetables is a four crop rotation of Spring Radish, Summer Turnips, Autumn Carrots and Winter cabbage, offering a consistent variety that can’t be easily stored. Herbs and Spices are pure variety and also the main source of alchemy ingredients. Leaving a field Fallow will allow it to slowly regenerate richness over time, the richer the soil the better the growth.
Finally there are herds, four different species can be reared in fields, each providing different resources and having different needs. Cows supply milk, meat and skins. Sheep supply wool, milk and meat. Pigs provide meat and skins but can be kept in woodland or fields equally well. Chickens provide eggs, meat and feathers and can be kept in fields, woods and even the surface of mines. Herds will eat a portion of crops they share a field with unless provided sufficient additional food.
The more variety you can provide your people the more productive their labour, but a mouthful of spices can’t sustain you through winter, so hard choices must be made. There is no one right way to survive in Dumnonia, and arguing over that is at the heart of Hope Stands United.